One of the design goals was to make it more accessible to a new DM and new players. Considering the large amount of material available for FR in past editions and books, I can see it being very intimidating to gain mastery over. So, when people talk about the demotion/destruction of many gods, they are referring to shrinking the FR cosmology from 100+ deities to about 25. I can understand how this tweaks some noses, but, for the new DM 125 deities is probably 100 too many![]()
1) It takes quite literally seconds to look something up in the book or online if you're curious about one of the gods. Not every campaign has every single god playing a big role - most campaigns won't have any gods playing a big role. They put their choice of deity on the character sheet, and if they're a cleric or paladin you briefly look it up to see general guidelines they should be acting on. If the new DM can't do that, then the new DM would find D&D too boring to play anyways.
2) That doesn't change the fact that the WAY the gods are being written out is horrendous. Again, Tyr killing Helm? Lathander becoming Amunator (despite his entire clergy denying this)? For that matter, HOW is he Amunator - Amunator is lawful neutral, which no longer exists. Unless he's now lawful good, which doesn't answer ANY of the questions, and just introduces so goddamn many more.