Hi, all,
I'm experiencing a bit of a problem at my gaming table. One of my players runs a ranger/warshaper/stalker of Kharash, and he tends to have what I call a Neverwinter Nights mentality (he wants to use feats and class skills without having to deal with role-playing consequences). He's not exactly an exalted PC, and he only wants to blast evil enemies to bits with full-on power attacks without having to follow any code of conduct. He'll kill PCs under magical compulsion, slay helpless foes who've yielded, and consider it ok to slay anyone or anything that is evil just because he/she/it is evil.
As part of his path following Kharash, I've also made him a good-aligned werewolf. As a result of his bestial behavior, however, he is currently cursed, forced to remain in wolf form until he atones for his poor conduct, which I'm currently working on with him.
With all that having been said, does anyone happen to have any code of conduct worked out for a stalker of Kharash that I might compare to my own? I'd rather not just follow the paladin's code of conduct, as that is a much different class than the stalker. Has anyone fleshed out a stalker code of conduct, or does anyone know where I might find one, if for no other reason than to compare it with my own ideas?
This is what I have so far:
1. Only kill when necessary.
-Fight with defense in mind, unless the enemy has your death or the death of an ally clearly in mind.
-Show mercy to those who yield, even evil foes.
-Never strike first, unless an enemy has threatened another's life directly.
-Undead, constructs (his other favored enemies), and irredeemable evil outsiders should be attacked on site, though suicidal behavior should be used only to save others.
2. Favored enemy does not mean "attack/kill on sight."
-Stalk foes and observe before acting.
-If a foe is clearly weaker, offer redemption and guidance.
-Undead, evil outsiders such as devils and demons, and constructs are an exception.
3. Think "Paladin code of conduct."
-No backstabbing.
-No stealing, breaking and entering (unless stalking evil or favored enemy), and no lying ever.
-No slaying PCs, even when magically compelled or controlled.
4. Do not cooperate with evil.
-Do not side or quest with evil.
-Do not strike any bargains with evil.
-Do not betray friends and allies to evil for any reason, even if such betrayal is in pursuit of a favored enemy.
Please let me know what you think. This PC makes heavy use of the Exalted Deeds book, and his conduct should act to balance out the massive damage he can deal due to the use of that book. The player resists this idea, and I need a concrete code of conduct so there's no confusion.
I'm experiencing a bit of a problem at my gaming table. One of my players runs a ranger/warshaper/stalker of Kharash, and he tends to have what I call a Neverwinter Nights mentality (he wants to use feats and class skills without having to deal with role-playing consequences). He's not exactly an exalted PC, and he only wants to blast evil enemies to bits with full-on power attacks without having to follow any code of conduct. He'll kill PCs under magical compulsion, slay helpless foes who've yielded, and consider it ok to slay anyone or anything that is evil just because he/she/it is evil.
As part of his path following Kharash, I've also made him a good-aligned werewolf. As a result of his bestial behavior, however, he is currently cursed, forced to remain in wolf form until he atones for his poor conduct, which I'm currently working on with him.
With all that having been said, does anyone happen to have any code of conduct worked out for a stalker of Kharash that I might compare to my own? I'd rather not just follow the paladin's code of conduct, as that is a much different class than the stalker. Has anyone fleshed out a stalker code of conduct, or does anyone know where I might find one, if for no other reason than to compare it with my own ideas?
This is what I have so far:
1. Only kill when necessary.
-Fight with defense in mind, unless the enemy has your death or the death of an ally clearly in mind.
-Show mercy to those who yield, even evil foes.
-Never strike first, unless an enemy has threatened another's life directly.
-Undead, constructs (his other favored enemies), and irredeemable evil outsiders should be attacked on site, though suicidal behavior should be used only to save others.
2. Favored enemy does not mean "attack/kill on sight."
-Stalk foes and observe before acting.
-If a foe is clearly weaker, offer redemption and guidance.
-Undead, evil outsiders such as devils and demons, and constructs are an exception.
3. Think "Paladin code of conduct."
-No backstabbing.
-No stealing, breaking and entering (unless stalking evil or favored enemy), and no lying ever.
-No slaying PCs, even when magically compelled or controlled.
4. Do not cooperate with evil.
-Do not side or quest with evil.
-Do not strike any bargains with evil.
-Do not betray friends and allies to evil for any reason, even if such betrayal is in pursuit of a favored enemy.
Please let me know what you think. This PC makes heavy use of the Exalted Deeds book, and his conduct should act to balance out the massive damage he can deal due to the use of that book. The player resists this idea, and I need a concrete code of conduct so there's no confusion.
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