Stalker of Kharash - Code of Conduct

Thank you, everyone. Very helpful and insightful. Let me respond where I can:

Robert, I see your points. I often wonder if I'm being a bit too controlling in this situation. Your suggestion of incorporating a neutral druid has already been taken care of, so it was a very refreshing suggestion. One of his many mentors is Lucian, an epic level druid NPC that the same player once ran in a previous campaign. Kragg hasn't sought him out since the curse, so maybe I can nudge him in that direction. Also, during the next module, I plan on introducing another mentor for Kragg, an advanced, neutral good brachyurus from the Epic Level Handbook who will take Kragg on a "high hunt" through the land, showing him examples of what he perhaps should and shouldn't do as an exalted champion of Selune (and Kharash to a more direct extent). The brachyurus can speak to wolves, so that will make an even deeper connection to Kragg's situation, I hope.

Irdeggman and Drowbane, I agree with you as well. In fact, I'm carrying around the Exalted Deeds book, re-reading the opening chapters, the chapters covering Guardinals and Kharash, and the stalker PrC just in case I missed or overlooked anything. I'm also going to photocopy those sections and pass them off to the player, which is something I should have done over a year ago.

Concerning backstabbing, I used that term to specifically avoid confusing it with sneak attack or sudden strike. I thought it might be valid to bar him from striking from behind using surprise and stealth, as that seems like an underhanded and evil act. However, like I said after my initial post, I think my initial code of conduct is a bit heavy handed, so I'm doing away with that, especially since the PC has hide in plain sight. And yet, I wonder if I shouldn't press the idea that he move from hiding and attack to trip and subdue rather than slay. Kragg tends to go for the jugular, not because he's combating evil on a moral level, but because he prefers "icing" targets, doing as much brutal damage as possible for shock value at the table, showing everyone how much damage he can do and they can't. That's fine if he wants to deal max damage, but if he's doing 100-200 more damage than the other PCs who don't make use of the Exalted Deeds book, there must be a balancing factor, and that's the code. He can still diffuse the situation without gibbing the target.

Take for example the situation with the chaotic good elf scout possessed by the evil sword. Kragg's solution was to kill the elf (which is throwing out the baby with the bath water... evil) and expect the lawful good cleric to resurrect the elf. That's the player's mentality, that Neverwinter Nights mentality where alignment means nothing aside from a class or PrC requisite. I'm trying to change that mentality without having to alter reality and deny everyone the Exalted Deeds book.

Thoughts?
 
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Make the player write down his code of conduct using the BoED as a reference (i.e., he must include all aspects of being exalted).

This will give him something to focus on as well as some forethought into how his exalted PC is supposed to behave.

Ramification of killing a "good" npc (possessed or not) - have the NPC's offspring show up and need someone to take care of him. Since the PC now "owes" him he needs to do so. Check out BoED description on "charity" - he needs to follow that.

Did he take any "vows"?
 

A paladin is perfectly within the RAW code of conduct to use the sneak attack benefits - especially since they come from "flanking" which is in no may an immoral fighting concept.
The PHB2 Knight class disagrees with you on "flanking" being in no way being an immoral fighting concept.

"Flanking" is the term used by 3E because it has no facing, it definitely represents two attackers taking advantage of the foes difficulty of defending from multiple directions.
 

The PHB2 Knight class disagrees with you on "flanking" being in no way being an immoral fighting concept.

"Flanking" is the term used by 3E because it has no facing, it definitely represents two attackers taking advantage of the foes difficulty of defending from multiple directions.

It says "fair play" not immoral.

The knight relies on single combat challenges - that is the reason for the flanking being forbidden.

They do however still provide the flanking bonus to their allies - so they are doing something "distracting".

Paladins do not have that restriction.
 

OK. I'm not going to allow him to create his own code of conduct. And no, he hasn't taken a vow. That would ruin his feat build.

As it stands, I've come up with the following code of conduct for the stalker of Kharash:

-Do not kill unless absolutely necessary... lives are threatened, which means that evil foes are brandishing weapons with intent to attack or training lethal spells on allies and/or innocents.
-Show mercy to anyone who asks, even evil foes, with the exception of evil undead and evil outsiders.
-Never kill neutral or good beings. Assume ignorance and offer mercy.
-Never slay friends and companions even if they are magically compelled.

I also want to ask the experienced gamers out there, is a ranger's favored enemy class skill a license to kill on sight? In other words, does the fact that the stalker of Kharash has favored enemy: evil as a class skill mean that the stalker has a license to attack to kill any evil opponents on sight?
 

Favored enemy: evil? Where did you get that? I know about Favored Enemy Outsiders (Evil) but not just plain Evil...

And no, it is not license to kill on sight. He may try to kill them, but if his god commands otherwise, he better obey the god.
 


OK. I'm not going to allow him to create his own code of conduct.

Why not?

I mean you are worried about his ability to role-play his character according to the BoED's guidance on "good" and yet if you dictate how his character needs to act you have removed his "ownership" of the character.

As it stands, I've come up with the following code of conduct for the stalker of Kharash:

-Do not kill unless absolutely necessary... lives are threatened, which means that evil foes are brandishing weapons with intent to attack or training lethal spells on allies and/or innocents.
-Show mercy to anyone who asks, even evil foes, with the exception of evil undead and evil outsiders.
-Never kill neutral or good beings. Assume ignorance and offer mercy.
-Never slay friends and companions even if they are magically compelled.

IMO this is the wrong way to go.

What you are doing is dictating how the character should be played instead of working with the player to ensure that the PC fits the game.

When I said have him write his own code of conduct - I did not mean that you didn't have input and approval. That is essential - by working together it promotes a better gaming environment instead of dictating to the player.

I also want to ask the experienced gamers out there, is a ranger's favored enemy class skill a license to kill on sight? In other words, does the fact that the stalker of Kharash has favored enemy: evil as a class skill mean that the stalker has a license to attack to kill any evil opponents on sight?

Nope. If it was then there would be no reason to have Bluff bonuses to favored enemy interactions would there? In other words if that is what they meant then they wouldn't have bothered included Bluff bonuses in the benefits.


There are more guidelines in the BoED for how to treat prisoners, etc. There is also some guidance on being neutral good (a prereq for the prestige class) and how an exalted ranger acts too.
 

Why not?

I mean you are worried about his ability to role-play his character according to the BoED's guidance on "good" and yet if you dictate how his character needs to act you have removed his "ownership" of the character.

I'd rather avoid this because he doesn't want any conduct to be enforced on his PC. He just wants to do whatever he wants to do. Role-playing consequences are essentially no consequences to him, so even suggesting that he avoid killing evil opponents on sight is something he's already spoken out against.

IMO this is the wrong way to go.

What you are doing is dictating how the character should be played instead of working with the player to ensure that the PC fits the game.

When I said have him write his own code of conduct - I did not mean that you didn't have input and approval. That is essential - by working together it promotes a better gaming environment instead of dictating to the player.

I'll consider this, but like I said, the player has been poisoned with that Neverwinter Nights mentality, where alignment is nothing more than a requisite of a PrC.

He brought up Adolf Hitler at the table, suggesting that going back in time to murder Hitler is an act of goodness (never mind the time traveling theories), which I found to be very shocking. It's my understanding that murdering even Hitler is still murder, and thus evil. Unless he's coming at you with a knife or brandishing a pistol, assassinating Hitler is an evil act. I tried explaining this to him, and he responded with, "Dude, I don't think you understand at all." :confused: He's right. I don't understand how he could think that. Arguing with him is like talking to a brick wall, so it seems that I need to enforce some rules. Am I wrong in my thinking?

Now, I wasn't planning on just handing him a list of rules he must follow. I was planning on having the brachyurus (and other mentors) explain these things to him in-game and through examples that we play through. For example, I could have the brachyurus show him a pack of displacer beasts hunting a herd of buffalo. Kragg would immediately desire to kill all the displacer beats, but why? Just to kill them? The displacers are trying to feed, like any predator, and killing the displacer beasts off would rob the nearby rocs of a potentially valuable food source. Sure, the rocs could eat the buffalo, but without the displacers, the buffalo population would explode and ruin the ecosystem. I could also show how a nearby pack of blink dogs keep the displacers in check, and therefore Kragg's bloodlust is not necessary, etc. etc. As a ranger, he should understand the need for a balanced ecosystem, and the displacer beast/blink dog dichotomy shouldn't be hard to swallow.

I'm also planning on making sure that any evil foes who are spared (evil boss-types in particular) become central to the success of certain quests, showing that the wanton slaughtering of evil beings upsets the balance of fate in some ambiguous way.

It's these examples that I want to run in-game to make my points. I can still see the player resisting these "lessons," not because they don't make sense, but because they suggestively ask him to follow a code of conduct that he feels is unnecessary.

Nope. If it was then there would be no reason to have Bluff bonuses to favored enemy interactions would there? In other words if that is what they meant then they wouldn't have bothered included Bluff bonuses in the benefits.

Thanks for that. I hadn't considered the bluff bonuses.

There are more guidelines in the BoED for how to treat prisoners, etc. There is also some guidance on being neutral good (a prereq for the prestige class) and how an exalted ranger acts too.

I'll take a look. Food for thought.
 
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He brought up Adolf Hitler at the table, suggesting that going back in time to murder Hitler is an act of goodness (never mind the time traveling theories), which I found to be very shocking. It's my understanding that murdering even Hitler is still murder, and thus evil. Unless he's coming at you with a knife or brandishing a pistol, assassinating Hitler is an evil act. I tried explaining this to him, and he responded with, "Dude, I don't think you understand at all." :confused: He's right. I don't understand how he could think that. Arguing with him is like talking to a brick wall, so it seems that I need to enforce some rules. Am I wrong in my thinking?

That subject is the subject of an almost infinite number of philosophical debates and even more so in D&D and talking of paladins and their code of conduct. Is the taking of one life that will result in the saving of 100 innocents an evil act? That is inherently the moral struggle that paladins have - where is the line?


What I did ina game I was running with a player who didn't quite get what the code of conduct was all about was the following:

It was a 2nd ed game - Birthright setting and the PC was a paladin of Cuircean. The requirements for the PC were c.g. in alignment and they basically had to defend innocents and fight honorably (i.e., single combat was preferred).

One other player (who liked to run chaotic neutral with evil tendencies PCs) turned on the party and started to attack them (not under any influence just player whims). He then "gave up" in the middle of battle.

The paladin player continued with his attack and "killed" the PC.

I had him start getting vague visions - something about picking an apple from a tree to give to a starving child and seeing the PC his character killed in the apple.

Well during one combat - the player rolled a nat 20 on an attack. I told him he "missed". The player was immediately shocked but I went on to say that the character saw a vision of the PC he killed in the place of the target when he tried to make his attack.

After this the PC was no longer "punished" but the player got the idea that there was "something" to that role-playing and code of conduct thing that was greater than mere "words".

At a different time I placed the character in the middle of a moral quandry. He had a choice to make - either save the ruler he swore to serve (and was the hope of the country in overthrowing an evil usurper) or to save his "sister".

This was part of his acquiring his "mount" quest. He couldn't make it to both places in time to save both (well so he thought ; ) ). due to distance to be covered.

Well I had decided that if he chose to make the personal sacrifice of his sister for the greater good he would instead of getting a regular mount get a griffin - which would allow him to cover the distance necessary to save both.


So when he made the tough moral choice to save his lord instead of his sister the player was very surprised to find out about the mount and how he could actually accomplish both missions successfully.
 

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