LightPhoenix
First Post
I've posted it before, but I really think the biggest problem with the fight isn't the set-up: it's difficult, but manageable, especially if you retreat out of the cave to the runic circle and draw them out.
The biggest problem is Irontooth is basically a "gotcha" moment. Through the previous bit of the adventure, the defenders are at their best locking foes down, and the strikers are best getting in close. Irontooth basically penalizes players for doing what they are supposed to, with the double strikes whenever he has to move. By the time the players figure it out and react to it, chances are he's already done some significant damage.
Coupled with the rest of the foes, it takes the fight from dangerous but manageable to dangerous and often unmanageable.
The biggest problem is Irontooth is basically a "gotcha" moment. Through the previous bit of the adventure, the defenders are at their best locking foes down, and the strikers are best getting in close. Irontooth basically penalizes players for doing what they are supposed to, with the double strikes whenever he has to move. By the time the players figure it out and react to it, chances are he's already done some significant damage.
Coupled with the rest of the foes, it takes the fight from dangerous but manageable to dangerous and often unmanageable.