Thanks for the link, Atan. The paragon/epic PCs were drawn from Steve Gorak's comments.
In that regard - Steve, would fast PC advancement scratch the itch to get into the higher tiers?
Hey guys. Sorry for not keeping up. Dang, the discussion pace has been lightning fast!
So, if the game itself has this pace, I won't be able to keep up. I can do 1 post per day, except when I travel for work.
Now, this disclaimer having been said, I'm still definitely in if y'all have me ;-)
As it was mentioned before, PBP "fast PC advancement games" aren't that fast... so I like the idea of the 2 PCs. Now, I didn't catch what's the level of the elder character. Could we get some guidelines? Also, which one are we going to play, the low level or the high level character?
Here's a draft of my 1st level Eladrin rogue
[sblock]
History: need more info on the setting.
I'd like to use the pact initate feat as a hook.
Eladrin rogue
F 14
D 16+2
C 13
I 8+2
W 10
C 14
Saves:
AC: 16 (+2 leather +4 dex)
ref: 16 (+2 rogue + 4 dex)
For: 12 (+2 str)
Will: 13 (+2 cha, +1 racial)
+5 racial bonus to saving throws against charm effects.
Feat: Pact initiate (fey pact)
Powers
At will: riposte strike (dex vs ac, if target attacks before start of your next turn, get 1 str vs ac basic attack)
piercing strike (dex vs ref, damage: w+dex).
Encounter:
dazing strike: dex vs AC, and the target is dazed until the end of your next turn
fey step: teleport 5
Eyebite: Arcane, Charm, Implement, Psychic, Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn.
Daily: easy target. dex vs. AC. Hit: 2[W] + Dexterity modifier damage, and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
Weapons: dagger, longsword, suriken, Sling
Dagger: attack +8 vs. ac (+3 base +1 rogue +4 dex) , damage 1d4+4
Longsword: attack +5 vs. ac (+3 base +2 str), damage, 1d8+2
suriken
Sling
Skills:
Stealth (Dex)
Thievery (Dex)
Acrobatics (Dex)
Athletics (Str)
Bluff (Cha)
Perception (Wis)
Eladrin 1 (any): insight (Wis)
Warlock: streetwise (Cha)
[/sblock]
Cheers,
SG