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[4e] Campaign discussion thread (Full)


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Astute readers will note the presence of an 8th player that isn't evilhalfing (sorry evil).

Let me introduce (he'll be here soon) Eoghan - I'm bringing him in as a special carry over from a game he didn't get to play in.

He's a creative sort, full of good ideas. He'll fit right in. :)
 


Thanks for that list!

That helped me a lot.

I will create Thorn as a mythic character, and use Mask as my modern character.

The mythic set doesn't have a stealthy concept yet, and there's no wizard declared in the moderns.

Fits like a glove!

I'll have some PM's for ya soon about background ideas.
 


Uhm. Sorry I didn't have time to post more on my characters yet. The modern one's sheet is ready, I'll write some background and post it later.
Anyway, Trasimakos is an Eladrin wizard, and Belleros (i think), my 1st lvl character, would be an eladrin swordmage.
 

Actually, I've stumbled on a good reason not to rely on ENWiki... sssssllllooooooowww and breaks my EN World interface. :/

But I'll keep at it. Working on a character sheet format right now (not too keen on L4W, apologies if it's your creation, garyh).
 

Actually, I've stumbled on a good reason not to rely on ENWiki... sssssllllooooooowww and breaks my EN World interface. :/

But I'll keep at it. Working on a character sheet format right now (not too keen on L4W, apologies if it's your creation, garyh).

I guess I just got used to the EN Wiki.

As for the L4W character sheet, no offense taken. I wasn't the creator. Do cut it a bit of slack, as, while it's super-detailed, it really needs to be for standardization in a shared game.
 

[sblock=Krik, Dragonborn Ranger 1 (work in progress)]
Initiative: +5
Senses: Perception +6
Alignment: Unaligned
Languages: Common, Draconic

Str 18 (+4)
Con 12 (+1)
Dex 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)

HP 29; Bloodied 14; Healing Surge 8 (draconic heritage) (7/day (+1 con))
AC 16 (+3 dex, +3 armor)
Fort 15 (+4 str, +1 ranger)
Ref 14 (+3 dex, +1 ranger)
Will 11 (+1 wis)

Speed 6
Action Points 1

Skills (trained ones in bold (these include armor penalty)):
Acrobatics +7
Arcana +0
Athletics +8
Bluff +0
Diplomacy +0
Endurance +0
Heal +1
History +2
Insight +1
Intimidate +2
Nature +6
Perception +6
Religion +0
Stealth +7
Streetwise +0
Thievery +2

Feats:
  • Quick draw: +2 init, draw weapons/items for free as part of action they are used in
  • Toughness: (free with fighting style) +5 hp per tier

Gear:

Cost Weight Item
15g 33 Adventurer's kit
30g 25 hide armor
30g 3 longbow (+2 prof, 1d10, range 20/40)
20g 8 2 scimitars (+2 prof, 1d8, high crit)
2g 6 60 arrows
n/a 1 3 gold

Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.



Racial and class features not covered elsewhere:
  • Proficiencies: cloth, leather, hide, simple melee, military melee, simple ranged, military ranged
  • Two blade fighting style
  • Prime shot
  • Hunter's Quarry
  • Dragonborn fury (+1 attacks when bloodied)

Attacks:
  • Str-based with scimitar: +6 (+4 str, +2 prof)
  • Dex-based with longbow: +5 (+3 dex, +2 prof)

Powers
-----------------------------------------------------------------
:bmelee: basic melee attack (standard; at will, martial, weapon)
+6 vs AC; 1d8+4 damage.

:melee::ranged:Twin Strike (standard; at will, martial, weapon)
One or two targets, two attacks.
Melee: +6 vs AC; 1d8 damage per attack.
Ranged: +5 vs AC: 1d10 damage per attack.

:melee: Hit and Run (standard; at-will, martial, weapon)
+6 vs AC; 1d8+4 damage.
Effect: If I move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.

:melee::ranged: Evasive Strike (standard; encounter, martial, weapon)
Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage.
Special: I can shift 2 squares (1+wis) either before or after the attack.

:close: Dragon Breath (minor; encounter, acid)
Close blast 3
+6 (str + 2) vs reflex; 1d6+1(con) acid damage

:melee::ranged: Hunter's Bear Trap (standard; daily, martial, weapon)
Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage.
Hit: Target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, target slowed until end of my next turn.


[/sblock]
 
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Oh, it's not the detail, garyh - it's the formatting. I understand though, I remember the old text character sheets from LEW, I actually liked those quite a bit (did some formatting of my own to them, of course, I really can't help it... t's a sickness :D ).
 

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