[sblock=Krik, Dragonborn Ranger 1 (work in progress)]
Initiative: +5
Senses: Perception +6
Alignment: Unaligned
Languages: Common, Draconic
Str 18 (+4)
Con 12 (+1)
Dex 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)
HP 29; Bloodied 14; Healing Surge 8 (draconic heritage) (7/day (+1 con))
AC 16 (+3 dex, +3 armor)
Fort 15 (+4 str, +1 ranger)
Ref 14 (+3 dex, +1 ranger)
Will 11 (+1 wis)
Speed 6
Action Points 1
Skills (trained ones in bold (these include armor penalty)):
Acrobatics +7
Arcana +0
Athletics +8
Bluff +0
Diplomacy +0
Endurance +0
Heal +1
History +2
Insight +1
Intimidate +2
Nature +6
Perception +6
Religion +0
Stealth +7
Streetwise +0
Thievery +2
Feats:
- Quick draw: +2 init, draw weapons/items for free as part of action they are used in
- Toughness: (free with fighting style) +5 hp per tier
Gear:
Cost Weight Item
15g 33 Adventurer's kit
30g 25 hide armor
30g 3 longbow (+2 prof, 1d10, range 20/40)
20g 8 2 scimitars (+2 prof, 1d8, high crit)
2g 6 60 arrows
n/a 1 3 gold
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.
Racial and class features not covered elsewhere:
- Proficiencies: cloth, leather, hide, simple melee, military melee, simple ranged, military ranged
- Two blade fighting style
- Prime shot
- Hunter's Quarry
- Dragonborn fury (+1 attacks when bloodied)
Attacks:
- Str-based with scimitar: +6 (+4 str, +2 prof)
- Dex-based with longbow: +5 (+3 dex, +2 prof)
Powers
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basic melee attack (standard; at will, martial, weapon)
+6 vs AC; 1d8+4 damage.

Twin Strike (standard; at will, martial, weapon)
One or two targets, two attacks.
Melee: +6 vs AC; 1d8 damage per attack.
Ranged: +5 vs AC: 1d10 damage per attack.
Hit and Run (standard; at-will, martial, weapon)
+6 vs AC; 1d8+4 damage.
Effect: If I move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.

Evasive Strike (standard; encounter, martial, weapon)
Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage.
Special: I can shift 2 squares (1+wis) either before or after the attack.
Dragon Breath (minor; encounter, acid)
Close blast 3
+6 (str + 2) vs reflex; 1d6+1(con) acid damage

Hunter's Bear Trap (standard; daily, martial, weapon)
Melee: +6 vs AC; 2d8+ 4 damage. Ranged: +5 vs AC; 2d10 + 3 damage.
Hit: Target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, target slowed until end of my next turn.
[/sblock]