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[4e] Campaign discussion thread (Full)

Hey guys!

I've never used the obsidian portal. I tried to find the game but couldn't. Could someone give me a quick explanation so I'm not left out?
Thanks & cheers,

SG
 

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I can confirm that the name of my Dwarven Cleric is Brackan.

So here are some more questions - do you want us to make up some new deities, or are we using any existing ones?

Can someone confirm the magic item rules for me so I can equip my Nature Priest? :)
 

I've added Arawn to the wiki:
Arawn - ENWiki

I'm not sure how to go about making sure that he's properly linked back to the main Wiki page - can I get some help with that? If someone who is better with Wiki-fu than I am could just tidy up the page for me, I'd really appreciate it.

There is also a big whack of background on there, which is repeated under this cut:
[sblock=Arawn's Background]Arawn was born in a small wooded valley in the shadow of the Telbore Mountains. The elf community that lived there were long established, living in harmony with the area and choosing to keep their population low to avoid using up the natural resources. Despite occasional raids from local goblinoid tribes, life was largely peaceful. The people of Treehaven were resourceful and well-trained, and during the Golden Age they flourished.

All of this ended upon the Dawning of the Age of Trial. An incursion of giants poured down the mountain in a wave, destroying Treehaven and leaving only a few survivors. Arawn was one of them - at the time, he was away questing with his companions, seeking to stop further attacks in other parts of the world. Returning to his home after hearing reports that it had been destroyed, Arawn screamed his pain into the sky...

...and someone answered. The (yet to be determined Deity of Nature/Weather) heard his plea and his pain, and spoke to him. After this conversation, Arawn was changed. He became a Stormwalker, a living embodiment of the destructive power of nature and of storms. He stalks the world, bring death to those that would disrupt the natural order of the world. Immortals, undead, abominations - anything that comes from beyond the world is his to cast back there. He is not one for conversation, diplomacy, or threats. He acts as he sees fit, raining down lightning and thunder to destroy them.

Upon hearing of the power of the Dragon Egg, Arawn seeks it for himself. If the Egg can be hatched, he seeks a companion to work with. If it's a source of power, he intends to use it. Should it be something else - he will make a decision.

Description: Arawn is an average sized male elf with long blond hair. When he uses lightning based powers, his hair has a tendency to stand up a little around him, as it does when his emotions run high.[/sblock]
 

Good stuff. Working on the charactersheet format and will give them a home soon. Reading back over the thread to make sure I'm not missing anything I need to answer.
 

I've put details of Arawn and Bracken in my pbp characters thread in Plots & Places. Link in my sig.

Bracken is a straight up, shoot-things-with-radiant-damage, Cleric. Unless things try to hit him in melee, in which case he's got a warhammer and a grumpy dwarven attitude. :)
 

Okay, most everyone's chimed in with their Mythic PC, now I actually do want them statted. Best case* is fully statted and playable - but at the very least I want to see feats, powers and equipment (magic items at +1, +0 and -1 to your level, plus gold for a magic item at the value of your level -1 for purchasing rituals and the like).

Don't be shy. If you want to take your Mythic PC all the way to an epic destiny - do this! If it's appropriate that your Mythic PC founded a country or an order or something like that - tell me. I'll be spinning the current state of things off of the legacies (good and bad) left by these Mythic PCs (and other forces).



* There will be IC rewards for your 1st Level PCs for fully-statting your Mythic PCs.
 


Okay, most everyone's chimed in with their Mythic PC, now I actually do want them statted. Best case* is fully statted and playable - but at the very least I want to see feats, powers and equipment (magic items at +1, +0 and -1 to your level, plus gold for a magic item at the value of your level -1 for purchasing rituals and the like).

Don't be shy. If you want to take your Mythic PC all the way to an epic destiny - do this! If it's appropriate that your Mythic PC founded a country or an order or something like that - tell me. I'll be spinning the current state of things off of the legacies (good and bad) left by these Mythic PCs (and other forces).

* There will be IC rewards for your 1st Level PCs for fully-statting your Mythic PCs.

I'll get the items for Arawn done today, and updated in my characters thread in Plots & Places. :) Should be no problem.

I'll probably add in some more details of his 'current' history, if you see what I mean - the achievements he has made so far. I'm thinking that he may have a major role in spreading the worship of the Nature Diety, and of officiating at ceremonies and rituals. I'm planning on him having lots of rituals. :)
 

Hi Guys!
Ok, so... I had realized that what I had posted as Trasimakos' character shgeet was actually half-human, half-eladrin...
so here's the correct one. It's lvl 20, full-statted, and playable. There's a lvl 30 version too, but it's missing some rituals and some equiplemtn, and the character is obviously meant to be played somewhere inbetween.

I'm posting my first idea for my 1st lvl pc too. Basically, a cheerful, very young, and swordmageish eladrin is a far, far descendant of Trasimakos. And he is the first in generations to actually resemble him. So, will he heir his dark ambitions too?

Note: Sparky, if you had the RPGA free excerpt you should have more or less all the info on 1st lvl swordmages. The exception should be my first feat, Intelligent swordmage:;it basically allows you to use Intelligence instead of Strenght in basic attacks.


Trasimakos Arekeion, Eladrin Wizard/Divine Oracle 20

[sblock=stats]Trasimakos Arkeion, Eladrin Wizard/divine oracle, lvl 20

Str: 9
Dex: 15
Con: 12
Wis: 19
Int: 24
Cha: 13

AC: 36
For: 27
Ref: 33
Will: 33

HP: 108
Healing Surges per day: 7
Speed: 7
Initiative: +16
Senses: Low-light Vision, passive perception 31, passive insight 31
Saves:+5 vs Charm

Religion:??
Alignment:Unaligned (on the way to Evil)

Trained skills:
Acrobatics +14
Arcana* +29
Athletics +11
Bluff +13
Diplomacy +13
Dungeoneering*+19
Endurance +13
Heal +16
History* +24
Intimidate +13
Insight* +21
Nature* +19
Perception* +21
Religion* +21
Stealth +14
Streetwise +13
Thievery +14


Languages: Common, Elven, Draconic, Primordial, Celestial

Feats (* bonus):
Ritual caster*
Armor Training:Leather*
Improved initiative
Linguist
Toughness
Skill focus:Arcana
Jack of all trades
Skill training:Perception
Initiate of the faith
____________________
Spell focus
Lightning reflexes
Arcane reach
Psychic lock
Action recovery
Great fortitude
Iron Will

Class features:
Foresight
Prophetic action
Terrifying insight


Cantrips:
Ghost sound, Light, Mage hand, Prestidigitation

Spells (* prepared):
-At will: Illusory ambush, Thunderwave
-Encounter: fey step, spectral ram, Prophecy of doom, Prismatic burst, Crushing Titan's Fist
-Daily: Sleep*, Healing word*, Skinking cloud, Wall of fire, Lightning serpent, Prismatic Beams*, Evard's black tentacles*
-Utility: Shield*, Expeditious retreat, Dimension door*, Dispel magic, Blur*, Arcane gate, Good omens* Displacement*, Fly

Implement mastery: Orb of imposition, Wand of Accuracy

Rituals: Comprehend language, Tenser's floating disk, Animal messenger, Enchant magic item, Magic circle, Raise dead, Wizard's sight, Hallucinatory creature, Commune with nature, Consult oracle, Detect object, Disenchant Magic Item, Forbiddance, Knock, Linked Portal, Speak with dead

Item powers (2/d):
Daily:Staff of power
Ring of wizardry
Symbol of victory
Orb of inevitable continuance
Guardian Cape

Equipment:
19th-Staff of Power
+4 leather armor (45.000 gps)
21st-Ring of Wizardry
20th- +4 Guardian Cape
+2 Symbol of victory (4.200 gps)
+1 Orb of inevitable continuance (680 gps)
Diadem of acuity (3.400 gps)
Boots of striding (4.200 gps)
Bag of holding (1.000 gps)
5 Potions of healing (250 gps)
Consult Oracle (9.000 gps)
Detect Object (1.000 gps)
Disenchant magic items (360 gps)
Forbiddance (25.000)
Knock (175)
Linked portal (680)
Phantom Steed (360)
Speak with dead(360)
9085 gps' worth of residuum[/sblock]

[sblock=stats lvl 30]Trasimakos Arkeion, Eladrin Wizard/divine oracle/archmage, lvl 30

Str: 10
Dex: 16
Con: 14
Wis: 22
Int: 26
Cha: 14

AC: 40
For: 35
Ref: 41
Will: 42

HP: 155
Healing Surges per day: 8
Speed: 6
Initiative: +22
Senses: DarkVision, passive perception 42, passive insight 42
Saves:+5 vs Charm

Religion:??
Alignment: Evil

Trained skills:
Acrobatics +18
Arcana* +33
Athletics +15
Bluff +17
Diplomacy +17
Dungeoneering*+26
Endurance +17
Heal +21
History* +30
Intimidate +17
Insight* +32
Nature* +26
Perception* +32
Religion* +28
Stealth +18
Streetwise +17
Thievery +18


Languages: Common, Elven, Draconic, Primordial, Celestial

Feats (* bonus):
Ritual caster*
Improved initiative
Linguist
Toughness
Skill focus:Arcana
Skill training:Perception
Initiate of the faith
____________________
Spell focus
Lightning reflexes
Arcane reach
Psychic lock
Great fortitude
Iron Will
____________________
Spell Accuracy
Arcane mastery
Epic resurgence
Evasion
Mettle
Danger Sense

Paragon path features:
Foresight
Prophetic action
Terrifying insight

Epic destiny features:
Spell Recall
Arcane Spirit
Archspell

Cantrips:
Ghost sound, Light, Mage hand, Prestidigitation

Spells (* prepared):
-At will: Illusory ambush, Thunderwave
-Encounter: fey step, Prophecy of doom, crushing titan's fist, Thunderclap, Black fire
-Daily: Healing word*, Hammer of Fate, Wall of Ice, Prismatic spray, Legion Hold
-Utility: Shield*, Expeditious retreat, Dimension door*, Dispel magic, Blur*, Arcane gate, Good omens* Displacement*, Fly, Mass Fly, Time Stop*, Shape magic

Implement mastery: Orb of imposition, Wand of Accuracy

Rituals: Comprehend language, Tenser's floating disk, Animal messenger, Enchant magic item, Magic circle, Raise dead, Wizard's sight, Hallucinatory creature, Commune with nature, Consult oracle, Detect object, Disenchant Magic Item, Forbiddance, Knock, Linked Portal, Speak with dead





Equipment
Mantle of the seventh wind +5 (425,000)
Orb of inevitable continuance +1 (680)
Symbol of victory +2 (4,200)
Eladrin boots (45,000)
Ioun stone of true sight (2,125,000)
Flying carpet (125,000)
29th-Staff of power +6
28th-Cloak of invisibility +6
[/sblock]

Trasimakos is a three hundred years old Eladrin, tall and still youthful in appearance, but with a stony gaze that reveals his age. Clothed in power, power radiating from his azure, almost pupil-less eyes.
Still a lowly wizard, he left his noble house in the Feywild to reach the far more dynamic, mortal world. For more than 150 years, he traveled the world researching all kinds of knowledge and magic items. He journeyed with generations of heroes, and he himself was regarded as a hero. He became an High mage, he was an associate in most of te main wizard guilds of the large World, but something stopped his ascent as an Archmage. He fell in love.
He married an elven woman, much younger than him, who gave birth to two children, more similar to their mother than their father.
After years of stationary, peaceful life, wanderlust and thirst for knowledge possessed him again. He left his family and started traveling again. He began one of the Guidmasters of the Keepers of the Egg of Aeons solely to acquire hidden secrets. But in his hungry researches, he realized that powers far older, far greater than him had sealed world-shattering knoledge far from his -from anyone's- reach.
Trasimakos tried other ways. He came in contact with powerful Immortal beings, he contracted with them. They gave him part of what he desidered, and fed his obsession. He gained oracular powers. His magic grew in power and scope. Ultimately, he betrayed the guild, stole the secret that the fabled Egg of the Aeons might not be an immaterial metaphysic power rooted in the fabric of the world, but an actual object reachable by mortal hands.
He is now ruthlessly searching for it, walking forth to absolute power.


Belleros Arkeion, Eladrin swordmage 1

[sblock=stats]Belleros Arkeion, male Eladrin Swordmage 1

Str 10
Dex 14 (+2 race)
Con 15
Int 18 (+2 race)
Wis 10
Cha 12

Init:+2
Senses:Low-light vision, Perception 15, Insight 10
Speed: 6

AC: 19
For: 12
Ref: 14
Will:14

HP: 29
Healing surge:7
surges/day:10

Saves: +5 vs charm

Skills (*trained; °armor penalty):
Acrobatics° +2
Arcana* +11
Athletics*° +5
Bluff +1
Diplomacy* +6
Dungeoneering +0
Endurance*° +7
Heal +0
History +6
Insight +0
Intimidate +1
Nature +0
Perception* +5
Religion +4
Stealth° +2
Streetwise +1
Thievery° +2

Languages: Common, Elven
Alignment:

Racial Features: +2 to Arcana and History
Eladrin Education
Eladrin weapon proficiency
Eladrin will
Fey origin
Trance
Fey step power

Class features: Swordbond
Swordmage aegis of assault
Swordmage warding

Feats (*bonus): Intelligent swordmage

Basic attack: Melee: Longsword +8 vs Ac, 1d8+4 dmg


Powers:
-will: Booming Blade (melee, weapon, thunder)Int vs AC, 1W+int; if target starts turn adjacent to you and moves,1d6+Con thunder dmg.
Lighning Lure (ranged 3,implement, lightning)Int vs For, 1d6+int lightning dmg, pull the target to closest adjacent to you square

-encounter: Fey step
Flame cyclone (close blast 3, fire, implement) 1d8+Int+Str fire dmg to all creatures in blast

-daily: Frost Backlash (Immediate Interrupt, Cold, Weapon)when an adjacent creature hits you; Int vs Ref; 3W+Int cold dmg; Miss:half dmg

Equipment:
Adventurer's kit 15gps
Longsword 15 gps
Leather Armor 25gps
2 Daggers 2gps
________________________
43 gps
[/sblock]

Belleros is very young for an Eladrin. 26 years old. That's barely, for a human... 16 years old, maybe. Despite such young age, he is out there, traveling in the mortal world, the Feywild left behind him. He greets people with a charming, smirky grin and azure, almost pupil-less sparkling eyes. His physique is lean, and athletic, but not very muscular, and about 1,75 m tall.
Belleros has quickly adapted to new fashions. He's cut his long, golden hair to a base-of-the-neck lenght, and keeps them back with a broad, colorful headband on his forehead. He has a light leather armor that he wears under green and golden comfortable clothes, very different from the sofisticate, elegant vests of the eladrin courts.

...Because Belleros is a noble. And he doesn't come from one of the many noble families, no, he is one of the Arkeion, one of the most ancient and noblest families of his city. But he decided to leave the Feywild, and look for glory and adventure in the mortal word, because he soon realized he would never have the first if he had stayed. His family, although widely recognized for its influence and prestige, is somewhat shunned, mocked upon in secret, for reasons Belleros does not know, nor anybody talks about, and, likely, everyone has forgotten about.
So now the young Eladrin, sword at his side, generations-old magic flowing to his fingertips, has set out to see the world and, possibly, discover what's so bad about his ancestors in a world where nobody can really remember about them.
And since he is so daring, and charming, and provided with dazing swordplay, why not become a hero in the meanwhile?
 

Into the Woods

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