Hi Guys!
Ok, so... I had realized that what I had posted as Trasimakos' character shgeet was actually half-human, half-eladrin...
so here's the correct one. It's lvl 20, full-statted, and playable. There's a lvl 30 version too, but it's missing some rituals and some equiplemtn, and the character is obviously meant to be played somewhere inbetween.
I'm posting my first idea for my 1st lvl pc too. Basically, a cheerful, very young, and swordmageish eladrin is a far, far descendant of Trasimakos. And he is the first in generations to actually resemble him. So, will he heir his dark ambitions too?
Note: Sparky, if you had the RPGA free excerpt you should have more or less all the info on 1st lvl swordmages. The exception should be my first feat, Intelligent swordmage:;it basically allows you to use Intelligence instead of Strenght in basic attacks.
Trasimakos Arekeion, Eladrin Wizard/Divine Oracle 20
[sblock=stats]Trasimakos Arkeion, Eladrin Wizard/divine oracle, lvl 20
Str: 9
Dex: 15
Con: 12
Wis: 19
Int: 24
Cha: 13
AC: 36
For: 27
Ref: 33
Will: 33
HP: 108
Healing Surges per day: 7
Speed: 7
Initiative: +16
Senses: Low-light Vision, passive perception 31, passive insight 31
Saves:+5 vs Charm
Religion:??
Alignment:Unaligned (on the way to Evil)
Trained skills:
Acrobatics +14
Arcana* +29
Athletics +11
Bluff +13
Diplomacy +13
Dungeoneering*+19
Endurance +13
Heal +16
History* +24
Intimidate +13
Insight* +21
Nature* +19
Perception* +21
Religion* +21
Stealth +14
Streetwise +13
Thievery +14
Languages: Common, Elven, Draconic, Primordial, Celestial
Feats (* bonus):
Ritual caster*
Armor Training:Leather*
Improved initiative
Linguist
Toughness
Skill focus:Arcana
Jack of all trades
Skill training

erception
Initiate of the faith
____________________
Spell focus
Lightning reflexes
Arcane reach
Psychic lock
Action recovery
Great fortitude
Iron Will
Class features:
Foresight
Prophetic action
Terrifying insight
Cantrips:
Ghost sound, Light, Mage hand, Prestidigitation
Spells (* prepared):
-At will: Illusory ambush, Thunderwave
-Encounter: fey step, spectral ram, Prophecy of doom, Prismatic burst, Crushing Titan's Fist
-Daily: Sleep*, Healing word*, Skinking cloud, Wall of fire, Lightning serpent, Prismatic Beams*, Evard's black tentacles*
-Utility: Shield*, Expeditious retreat, Dimension door*, Dispel magic, Blur*, Arcane gate, Good omens* Displacement*, Fly
Implement mastery: Orb of imposition, Wand of Accuracy
Rituals: Comprehend language, Tenser's floating disk, Animal messenger, Enchant magic item, Magic circle, Raise dead, Wizard's sight, Hallucinatory creature, Commune with nature, Consult oracle, Detect object, Disenchant Magic Item, Forbiddance, Knock, Linked Portal, Speak with dead
Item powers (2/d):
Daily:Staff of power
Ring of wizardry
Symbol of victory
Orb of inevitable continuance
Guardian Cape
Equipment:
19th-Staff of Power
+4 leather armor (45.000 gps)
21st-Ring of Wizardry
20th- +4 Guardian Cape
+2 Symbol of victory (4.200 gps)
+1 Orb of inevitable continuance (680 gps)
Diadem of acuity (3.400 gps)
Boots of striding (4.200 gps)
Bag of holding (1.000 gps)
5 Potions of healing (250 gps)
Consult Oracle (9.000 gps)
Detect Object (1.000 gps)
Disenchant magic items (360 gps)
Forbiddance (25.000)
Knock (175)
Linked portal (680)
Phantom Steed (360)
Speak with dead(360)
9085 gps' worth of residuum[/sblock]
[sblock=stats lvl 30]Trasimakos Arkeion, Eladrin Wizard/divine oracle/archmage, lvl 30
Str: 10
Dex: 16
Con: 14
Wis: 22
Int: 26
Cha: 14
AC: 40
For: 35
Ref: 41
Will: 42
HP: 155
Healing Surges per day: 8
Speed: 6
Initiative: +22
Senses: DarkVision, passive perception 42, passive insight 42
Saves:+5 vs Charm
Religion:??
Alignment: Evil
Trained skills:
Acrobatics +18
Arcana* +33
Athletics +15
Bluff +17
Diplomacy +17
Dungeoneering*+26
Endurance +17
Heal +21
History* +30
Intimidate +17
Insight* +32
Nature* +26
Perception* +32
Religion* +28
Stealth +18
Streetwise +17
Thievery +18
Languages: Common, Elven, Draconic, Primordial, Celestial
Feats (* bonus):
Ritual caster*
Improved initiative
Linguist
Toughness
Skill focus:Arcana
Skill training

erception
Initiate of the faith
____________________
Spell focus
Lightning reflexes
Arcane reach
Psychic lock
Great fortitude
Iron Will
____________________
Spell Accuracy
Arcane mastery
Epic resurgence
Evasion
Mettle
Danger Sense
Paragon path features:
Foresight
Prophetic action
Terrifying insight
Epic destiny features:
Spell Recall
Arcane Spirit
Archspell
Cantrips:
Ghost sound, Light, Mage hand, Prestidigitation
Spells (* prepared):
-At will: Illusory ambush, Thunderwave
-Encounter: fey step, Prophecy of doom, crushing titan's fist, Thunderclap, Black fire
-Daily: Healing word*, Hammer of Fate, Wall of Ice, Prismatic spray, Legion Hold
-Utility: Shield*, Expeditious retreat, Dimension door*, Dispel magic, Blur*, Arcane gate, Good omens* Displacement*, Fly, Mass Fly, Time Stop*, Shape magic
Implement mastery: Orb of imposition, Wand of Accuracy
Rituals: Comprehend language, Tenser's floating disk, Animal messenger, Enchant magic item, Magic circle, Raise dead, Wizard's sight, Hallucinatory creature, Commune with nature, Consult oracle, Detect object, Disenchant Magic Item, Forbiddance, Knock, Linked Portal, Speak with dead
Equipment
Mantle of the seventh wind +5 (425,000)
Orb of inevitable continuance +1 (680)
Symbol of victory +2 (4,200)
Eladrin boots (45,000)
Ioun stone of true sight (2,125,000)
Flying carpet (125,000)
29th-Staff of power +6
28th-Cloak of invisibility +6
[/sblock]
Trasimakos is a three hundred years old Eladrin, tall and still youthful in appearance, but with a stony gaze that reveals his age. Clothed in power, power radiating from his azure, almost pupil-less eyes.
Still a lowly wizard, he left his noble house in the Feywild to reach the far more dynamic, mortal world. For more than 150 years, he traveled the world researching all kinds of knowledge and magic items. He journeyed with generations of heroes, and he himself was regarded as a hero. He became an High mage, he was an associate in most of te main wizard guilds of the large World, but something stopped his ascent as an Archmage. He fell in love.
He married an elven woman, much younger than him, who gave birth to two children, more similar to their mother than their father.
After years of stationary, peaceful life, wanderlust and thirst for knowledge possessed him again. He left his family and started traveling again. He began one of the Guidmasters of the Keepers of the Egg of Aeons solely to acquire hidden secrets. But in his hungry researches, he realized that powers far older, far greater than him had sealed world-shattering knoledge far from his -from anyone's- reach.
Trasimakos tried other ways. He came in contact with powerful Immortal beings, he contracted with them. They gave him part of what he desidered, and fed his obsession. He gained oracular powers. His magic grew in power and scope. Ultimately, he betrayed the guild, stole the secret that the fabled Egg of the Aeons might not be an immaterial metaphysic power rooted in the fabric of the world, but an actual object reachable by mortal hands.
He is now ruthlessly searching for it, walking forth to absolute power.
Belleros Arkeion, Eladrin swordmage 1
[sblock=stats]Belleros Arkeion, male Eladrin Swordmage 1
Str 10
Dex 14 (+2 race)
Con 15
Int 18 (+2 race)
Wis 10
Cha 12
Init:+2
Senses:Low-light vision, Perception 15, Insight 10
Speed: 6
AC: 19
For: 12
Ref: 14
Will:14
HP: 29
Healing surge:7
surges/day:10
Saves: +5 vs charm
Skills (*trained; °armor penalty):
Acrobatics° +2
Arcana* +11
Athletics*° +5
Bluff +1
Diplomacy* +6
Dungeoneering +0
Endurance*° +7
Heal +0
History +6
Insight +0
Intimidate +1
Nature +0
Perception* +5
Religion +4
Stealth° +2
Streetwise +1
Thievery° +2
Languages: Common, Elven
Alignment:
Racial Features: +2 to Arcana and History
Eladrin Education
Eladrin weapon proficiency
Eladrin will
Fey origin
Trance
Fey step power
Class features: Swordbond
Swordmage aegis of assault
Swordmage warding
Feats (*bonus): Intelligent swordmage
Basic attack: Melee: Longsword +8 vs Ac, 1d8+4 dmg
Powers:
-will: Booming Blade (melee, weapon, thunder)Int vs AC, 1W+int; if target starts turn adjacent to you and moves,1d6+Con thunder dmg.
Lighning Lure (ranged 3,implement, lightning)Int vs For, 1d6+int lightning dmg, pull the target to closest adjacent to you square
-encounter: Fey step
Flame cyclone (close blast 3, fire, implement) 1d8+Int+Str fire dmg to all creatures in blast
-daily: Frost Backlash (Immediate Interrupt, Cold, Weapon)when an adjacent creature hits you; Int vs Ref; 3W+Int cold dmg; Miss:half dmg
Equipment:
Adventurer's kit 15gps
Longsword 15 gps
Leather Armor 25gps
2 Daggers 2gps
________________________
43 gps
[/sblock]
Belleros is very young for an Eladrin. 26 years old. That's barely, for a human... 16 years old, maybe. Despite such young age, he is out there, traveling in the mortal world, the Feywild left behind him. He greets people with a charming, smirky grin and azure, almost pupil-less sparkling eyes. His physique is lean, and athletic, but not very muscular, and about 1,75 m tall.
Belleros has quickly adapted to new fashions. He's cut his long, golden hair to a base-of-the-neck lenght, and keeps them back with a broad, colorful headband on his forehead. He has a light leather armor that he wears under green and golden comfortable clothes, very different from the sofisticate, elegant vests of the eladrin courts.
...Because Belleros is a noble. And he doesn't come from one of the many noble families, no, he is one of the Arkeion, one of the most ancient and noblest families of his city. But he decided to leave the Feywild, and look for glory and adventure in the mortal word, because he soon realized he would never have the first if he had stayed. His family, although widely recognized for its influence and prestige, is somewhat shunned, mocked upon in secret, for reasons Belleros does not know, nor anybody talks about, and, likely, everyone has forgotten about.
So now the young Eladrin, sword at his side, generations-old magic flowing to his fingertips, has set out to see the world and, possibly, discover what's so bad about his ancestors in a world where nobody can really remember about them.
And since he is so daring, and charming, and provided with dazing swordplay, why not become a hero in the meanwhile?