Betote
First Post
I think that, for me, "old school" means:
1. Player choice drives the game.
1a. Really bad player choices lead to TPKs.
1b. Really clever player choices lead to rewards and advantages beyond the norm.
I'd say that yes, sandbox is as much "old school" as it gets. I'd add a feeling of constant danger and a little player justified paranoia as well

What's sad is that, RAW, the 4e rules make 1a and 1b very difficult. A because you really can't do much more to a player which lasts more than a few minutes apart from make him face a much higher level monster and kill him blow by blow. And B because the books are always stressing the need for everything to be balanced.
Yes, you can houserule it or ignore the mandates of the DMG, but I don't need to spend 90+ bucks on books just to be able to ignore them. I can ignore things for free, thank you very much

2. There are strains of an almost Lovecraftian incomprehensibility to many gods and demons, a la the chaos temple in Keep on the Borderlands.
3. The forces of evil gather on all sides of the Realms of Man.
... And that would be "Sword & Sorcery" against "High Fantasy". As Howard predates Tolkien, one could say S&S is in fact more "old-schoolish"
