StreamOfTheSky
Adventurer
-Turn Undead rules (though controlling them as an evil cleric is solid awesome)
-Level Drain / Excessive ability damage (like the monstrous vermin that can gimp you with just one bad save roll)
-The game is nearly impossible without any casters in the party (considering they make up half the "standard party" perhaps this isn't a "flaw")
-Some of the changes from 3E to 3.5 like weapons rules, spotting rules, jump rules, I think reach...
-Importance of gear for character power, especially if you can't cast
-Spells like Knock that not only let you fill a role, but also auto-win at it
-Punishing fallen characters with a level loss. Often times IME PCs died by being...heroic.
-Full casting progression prestige classes. Partly it's the fault of the base classes for often offering nothing at higher levels beyond +1 caster level
-My friends being so content w/ 3E that they won't try Arcana Evolved
-Level Drain / Excessive ability damage (like the monstrous vermin that can gimp you with just one bad save roll)
-The game is nearly impossible without any casters in the party (considering they make up half the "standard party" perhaps this isn't a "flaw")
-Some of the changes from 3E to 3.5 like weapons rules, spotting rules, jump rules, I think reach...
-Importance of gear for character power, especially if you can't cast
-Spells like Knock that not only let you fill a role, but also auto-win at it
-Punishing fallen characters with a level loss. Often times IME PCs died by being...heroic.
-Full casting progression prestige classes. Partly it's the fault of the base classes for often offering nothing at higher levels beyond +1 caster level
-My friends being so content w/ 3E that they won't try Arcana Evolved