Interest in western fantsy genre?

Slider Wade

Banned
Banned
Think wild west, then throw in the fantasy element. Races, monsters & magic. I've had an idea for a long tiome for such a setting but am not sure how well it would be received.

I'm asking here if there is interest for it, baecause if there is I'll start the the writeup of my western-fantasy d20 kitbash. I'd most likely start with the background fluff and work out the mechanics as I feel inspired to do so. With enough luck I could be ready by the start of the new year to do a play by post playtest.

If you'd be interested in seeing the setting or giving it a whirl when its ready please be sure to sound off.
 

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Insight

Adventurer
How much western and how much fantasy? Considering the balance between the two, you could either have a western with maybe some magic and a few creatures, or a D&D game with sixguns, or maybe something in-between.
 

baradtgnome

First Post
If you want to harvest some ideas, check out SilverMoons PBP story hours. It starts with:
http://www.enworld.org/forum/story-hour/99053-revenge-renewal-promise-new-year-boot-hill-d-d.html

It is something like what you described, though I think there are plenty of opportunities to be very original with something different. I am a recovered PBP-aholic. We posted incredible numbers during this game. I would definitely say it is a workable and enjoyable kind of game to play/run. Check it out. I was the gambler. :)
 

Jack7

First Post
This is just a set of ideas for ya, (don't know if they've been done before as I've never played mixing fantasy with the West) but considering guns. Guns might fire something other than lead ammunition or shot. They might fire magic missiles, fireballs, or other types of exotic ammunition. You could have guns and other tools than are similar to magic items in D&D. By that I mean maybe even intelligent and experimental weaponry

Indians might play the part of Elves, being excellent survivalists and trackers, and many would probably make superb modified Ranger types.

You might even have a squad of Texas Indian Rangers.

You might have Bear and Wolverine warriors who were Western equivalents of "berserkers, " or Bear-shirts.

Clerics and Paladins could be circuit riding Preachers or even French-Canadian Priests who have moved south and into the Plains. Paladins might also be Vigilante types trying to assure Frontier's Law and Justice in places without a real law enforcement presence. Pinkerton agents might also serve as Paladin equivalents.

Thieves would run in packs and gangs as outlaws. Rangers could also be anything from Army Scouts to actual military raiders or reconnaissance agents or spies.

Bards could be Jack of All Trade types or could even be newspaper reporters operating undercover. Or they could be traveling Mountain Men storytellers or even Indian shamans. Shamans and medicine men could be clerics as well.

Magic users could be technological experts, and/or sorcerer types

You'd have a lot of room to create original, one of a kind, dangerous monsters, even supernatural ones, like a Vengeful Ghost who is seeking the man who murdered him for jumping his claim to a mine. There could be Western Vampires, and so forth. (I actually saw an old movie about that one time, about a Preacher in Black who shot to death a vampire out West by attaching a cross shape to the end of the silver bullet he fired. An Ogre in a cave near the desert that everybody thinks is a wild and vicious bear. A werewolf in the badlands. Swamp Creatures. Things that could change shape to appear human hunting prostitutes and Johns out of saloons and whorehouses.

You'd have a very interesting mix of people types, Indians (both hostile and allied), Settlers, Mexicans (both hostile and allied), European immigrants, Chinese from California, cattlemen, farmers, cowboys, mountain men, ex-Military, Express Riders, and so forth and so on. And you'd have various business and corporate concerns, the railroads, ranchers, farmers, bankers, businessmen, the military, smugglers, organized outlaws,

And of course you'd have a huge, built-in base of interesting historical characters and NPCs to fill out the background.

Depending on how it is done it could be extremely interesting.

Good luck.
 

Stormborn

Explorer
[ame="http://www.amazon.com/Horizon-Spellslinger-Fantasy-Flight-Games/dp/158994111X"]Fantasy Flight Games' Spellslinger[/ame] does this. 3 new, and admitedly overpowered, base classes and various "brands" to fill out the various spellcasting and special roles. Come to think of it, Brands are a bit like 4e Multiclassing.

I thought about running a fantasy Wild West campaign myself at one point, after reading [ame="http://www.amazon.com/Territory-Emma-Bull/dp/0812548361/ref=sr_1_2?ie=UTF8&s=books&qid=1228513908&sr=1-2"]Emma Bull's Territory.[/ame] What I had in mind was a town on the edge of the great plains, Terminus the last stop of the Great Rail. The town would be a mixture of Chinese style Elves, who had a great Empire on the west coast, and the basically American Frontier culture of Humans and Halflings. Gnomes would be the Robber Barons of the day, who were few in number but controlled the technology and the money. I was toying with Dwarves as one substitute native culture, cliff dwelers from a nearby mountain range, and possibly shifters (from Eberron) as the nomadic hunters roaming the plain.

I wanted to limit the setting magic and emphasize the technology. I was going to turn Warlocks in to Gun Mages (never liked the IK version), and keep Artificers and Sorcerers as the main magic users among human, halfling, and gnome culture and use the oriental classes for the elves and half-elves. Nature magic would be the domain of the Shifters and Divine for the Dwarves. I also planned an Aztec inspired City of the Dead in the south.

More recently I have considered using Sidewinder: Recoiled and CoC d20 for a more Western Horror themed game.

None of which will ever likely be played.
 


Slider Wade

Banned
Banned
Fantasy Flight Games' Spellslinger does this. 3 new, and admitedly overpowered, base classes and various "brands" to fill out the various spellcasting and special roles. Come to think of it, Brands are a bit like 4e Multiclassing.

I have it and find it interesting, but flawed in some ways.

I'm thinking about cultures, and you pretty much summarized my feelings about it. Though, it might change.

I have Sidewinder: Recoiled, Grim Tales, Masque of the Red Death and Northern Crown. I'm considering buying the original Sidewinder to see what I can glean from it. From these 5 resources, plus the aforementioned Spellslinger will come about my kitbash. Looking forward to getting some work done on it.

Oh and possibly some stuff from D20 Past too. ;)
 



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