In a message dated 1/14/03 5:21:53 PM, <email omitted> writes:
<< Something has just occured to me that seems rather ambiguous in the core rules. I'm wondering if damage reduction is supposed to serve as protection from non-magical, non-energy effects that have no attack roll, such as: falling, landslides, tornados, crushing wall traps, or creature constrict and swallow whole abilities (DMG ch. 3, MM Introduction).
Should DR help against these kinds of physical effects? >>
In a word, yes. (That's a departure form previous additions of the game, but once reason DR replaces the old immunity to non-magical weapons special defense is so that a long list of exceptions were no longer needed.)