Ok, another question. Man I've got problematic players
I'm grabbed by Gelatinous Cube. I'm dazed until I escape. It's my turn. I escaped. Can I make other actions normaly allowed in my turn? Or just my turn end. Eventualy I take Action Point (I'm still dazed at this action?).
Ok. There are many diffrenst situations. What if I start turn beign grabbed by Geletionous Cube and dazed. I use Action Point and succesfull esaceped. What actions do I have now?
I would say you get your normal actions. That's one of the benefits of spending an action point.
Action Points can be used at any time, and you don't lose your remainging other actions just because you spend an AP. (I can't recall where I read this currently but it's been stated somewhere... perhaps here on the ENWorld forums by one of the designers)
I would reward the clever player for the expenditure of the Action Point to describe escape (AP), shift, attack. What would happen if they didn't escape? The player ends up with a lost action point and they are still dazed... but could try once again to escape with the remaining action.
Action Points are expensive and rarer than encounter powers... there should be an upside to using one.