X4-5: across the mountains - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin thinks, "I'm all but certain that these creatures are some sort of undead, but let's make absolutely sure...." He casts Sleep, targeting the creatures closest to the party first.

OOPS, forgot to check ASF! Doing that now:

1d100= 71 1d100=71
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

The sleep spell has no effect.
"Drat! Just as I feared! Ah, well, it was worth a shot to try one of my specialty spells."

Bevin will prepare to cast a more effective spell as soon as he is able to do so (next round).

OOC: Isn't it funny how every time I forget to check for Bevin's ASF at first, the spell either fails or the save is successful? Hmmmm.... Is this truly random, I wonder?
 
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Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin: AC 26 (T15, FF23)

With Aram barring the door, Girgal begins the summoning for help.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape

cast: SNA4

Spot+15, Listen+17

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Aram continues to stand in the doorway, determined not to let the creatures through. He settles into a defensive position, relying on his companions to come up with a way to overcome these foes. The dervish focuses on giving his companions time, and avoiding injury. "If you two are going to do something, now would be the time!"


AC 30 (Combat Expertise), HP 56/56

Combat Expertise, 5 points: Raises AC to 30

+5 Scimitar +1 (1d6+3, 18-20/x2)
+0 Scimitar +1 (1d6+3, 18-20/x2)
+5 Scimitar +1 (1d6+3, 18-20/x2)
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Sadly, Aram, all the my remaining magic will permit me to do is fall in battle by your side. Oh, well, no one lives forever." Bevin then draws forth his morning star and takes a defensive posture and position next to Aram.

Bevin steps up behind Aram and casts Summon Monster II, calling up 1d3 Celestial Giant Fire Beetles.
ASF check = 28% Bevin's ASF check (5%) (1d100=28)

1d3 = 3 number of firebeetles called up by Benin's Summon Monster II (1d3=3) Ooops, can't spell my own name!

Bevin directs the beetles to attack the undead and get them to back away from the door if they can.
 
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OOC: Leif...per your Character Sheet, Bevin still has plenty of useful spells...Summon Monsters, Daze Monster, Hideous Laugher, Deep Slumber...

Just because they saved or were unaffected by a level 1 sleep spell, doesn't mean your other spells won't work. After all, Sleep only affects to 4 HD, if I'm not mistaken. :D
 

OOC: Leif...per your Character Sheet, Bevin still has plenty of useful spells...Summon Monsters, Daze Monster, Hideous Laugher, Deep Slumber...

Just because they saved or were unaffected by a level 1 sleep spell, doesn't mean your other spells won't work. After all, Sleep only affects to 4 HD, if I'm not mistaken. :D

OOC: Well, DUH! You're absolutely right, what was I thinking? Can I edit my previous post, Kinem? I'm going to go ahead and do so, but if you want me to wait until the next round, then I'll change it back.

BTW Rhun, I don't think Hideous Laughter is effective against undead opponents. That's one of those enchantments that I mentioned previously.
 
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ooc: Lief: While I certainly appreciate your enthusiasm, it was still the same round Bevin cast sleep. Also, Summon Monster spells are a full round action. I do want to know what you are starting to summon - that goes for WD too; WD - you didn't say.
----------------------------------------------------------------------

Aram fights cautiously, making sure not to overextend his reach. Despite this he tries a flurry of flashing scimitars at the nearest monster, but his blows fall short.

Three of the five monsters are able to crowd in close enough to attack Aram in the large doorway. Each of them tries to bite him and rake him with its claws. He seems too skillful for them to strike him, until one of them through sheer luck lunges with its fangs just as he turns in that direction. The creature bites his arm and he can feel a poison injected into his veins, making him sluggish.

(ooc: 7 damage + 3 dex damage. This gives him -2 on AC and attacks.)

Bevin begins casting his summoning spell.

Girgal completes his own summoning spell and something appears ...

ooc: Girgal, Aram to act

[sblock=map]
Code:
1 sq = 5'
XXX....X    X...X
X......X    X..X
XXX....XX..XX.X     X
...............D X.X...
XXXXXX.........bX..GBX.
     X.........bbA.X.X
     X..........bbXXXX
     D............G
     D............G
     X.........XXXX
     X.........X

X = wall
D = door
G = gate

b = clawed, scaly humanoid

A = Aram
B = Bevin
G = Girgal + Ripclaw
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

As stated in post 116, Bevin summons celestial giant fire beetles with his Summon Monster II. Also see 116 for Bevin's ASF roll. If I may be allowed to keep the roll for the number of creatures that was made pre-maturely, then it's 3 (see 116 again), and Bevin will have the summoned creatures appear outside the door just behind Aram's attackers.

[sblock=kinem]The time for "appreciating my enthusiasm" has long since passed. And I fear that the time has arrived for you to just bop me upside the head. ....Calling them like I see them.....[/sblock]
 
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