Moon-Lancer
First Post
If we were talking almost any other version of D&D than 4e, you'd have a better point. But when you're playing a game where all wounds heal overnight, where it's as easy to keep a frost giant grabbed as it is a kobold (of the same level and strength), and where the rogue can make an "immobilized" being leap 20 feet to the left by stabbing it with a dagger, worrying about being able to "realistically" wield two huge swords is rearranging the deck chairs on the Titanic -- when it's on the bottom of the sea.
In 4e the game can be very different depending on how the flavor is interpreted. parts that can be made better or more realistic, should be as long as it is not at the expense of the rules. Parts that have no historical precedent like magic really cant be criticized in a historical manor. Magic can however be criticized in a literary fiction or cinematic manor though.
I think saying because magic exists thus the game cant be realistic is a bit extreme. Its a slippery slop. its like saying a needle should and can do more damage then a longsword not because of magic but simply because magic exists in the same world and no part of the fantasy world should resemble the real world.
All and all its a flavor thing. I like historical longsword fencing in real life, thus when i play d&d that's how I imagine it. Its hard for me to imagine dual wielding longswords because i have tried it and because i know how important the second hand is when using 46-50 inch swords. Other people have different backgrounds and may play WOW or Warhammer or Anime (which i also like) and that's all fine, I am just presenting my point of view and the flavor i like in d&d.