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Warforged Construct costs?

Having a person (NPC or PC) teach the warforged the knowledge required to fill their HD with levels is a good idea.

Actually, I just remembered that aquiring a template, although not exactly the same thing allows you to be more powerful than your experience level suggests. The same could happen with a Warforged created with more than one HD. however, determining which die to use to determine its HD would be a problem. maybe D6 as a good middle-ground, changing any later levels as required?
 

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Actually, I just remembered that aquiring a template, although not exactly the same thing allows you to be more powerful than your experience level suggests. The same could happen with a Warforged created with more than one HD. however, determining which die to use to determine its HD would be a problem. maybe D6 as a good middle-ground, changing any later levels as required?

Check the WotC site and look for the Savage Progressions articles.

They cover in detail the problems with suddenly gaining a template mid-level and break down a lot of them into class progressions like was done in Savage Species.

Personally I like that system because othewise if a PC picks up something like a werewolf or vampire template they "suddenly" become 2 to 4 levels higher in xp then their follow PCs. Sort of ruins the entire "balance between PCs" concept.
 

I'm talking about creating the warforged as an NPC construct using the create construct item creation feat.

Not only is the idea of a warforged helping the party out an interesting idea, but can lead into some great roleplaying experiences if the warforged decides to rebel and leave.
Asking this question is just like asking "I want to grow an elf in a vat, what are the costs and requirements". There isn't anything wrong with either idea, but you really aren't going to find it in the books; you'll just have to talk to your DM.

However, if the point isn't to make your own, but just to have a warforged companion, you could just take Leadership and make a warforged cohort.
 

Check the WotC site and look for the Savage Progressions articles.

They cover in detail the problems with suddenly gaining a template mid-level and break down a lot of them into class progressions like was done in Savage Species.

Personally I like that system because othewise if a PC picks up something like a werewolf or vampire template they "suddenly" become 2 to 4 levels higher in xp then their follow PCs. Sort of ruins the entire "balance between PCs" concept.

It does disrupt the balance between PCs, but the PC with the new, higher ECL has to wait for their experience to catch up to their ECL before they can start gaining levels again. It makes the party lopsided for a while, but it evens out in the end. I'm not saying that level progression is a bad thing with templates and races.

However, if the point isn't to make your own, but just to have a warforged companion, you could just take Leadership and make a warforged cohort.

The leadership feat sounds like it would be worth my time, since that was kinda what I had in mind. I wanted someone (or a few someones) I could create that would follow my directions or act as a first line offense/defense. Still, I think it would be handy to figure out the approximate cost of creating a warforged, in case I ever got to a point where making a lot of them wouldn't be a waste.
 

It does disrupt the balance between PCs, but the PC with the new, higher ECL has to wait for their experience to catch up to their ECL before they can start gaining levels again. It makes the party lopsided for a while, but it evens out in the end. I'm not saying that level progression is a bad thing with templates and races.

Right but it will leave the other player's feeling shafted because thier PCs are not as powerful.


It will also mess up the survivability of the lower level PCs since the encounter level is based on average party level (using ECL).

All in all it not a very "balanced" or "fair" thing for the rest of the party (i.e., players).
 

I'm talking about creating the warforged as an NPC construct using the create construct item creation feat.

Not only is the idea of a warforged helping the party out an interesting idea, but can lead into some great roleplaying experiences if the warforged decides to rebel and leave.

Oh, simple enough. Costs one feat slot at or after level 6...

Leadership :D

edit: I see that has already been mentioned. heh. But a leadership-cascade could give you an army of warforged.
 

Or you could just "hire" one.

Cohorts get a share of the treasure anyway, although not part of the xp awards (they get own based on their "leader" but it doesn't cost the party anything).
 


IMO, the Craft Construct feat is necessary but insufficient. Creating a warforged is like a cross between creating a golem and creating a humonculous, but with some other oddities. Making one requires a special forge. Most likely, the forge itself is a minor artifact that takes a number of expert casters and powerful rituals to enchant in the first place.

Warforged are not overwhelmingly powerful, but they are special in that they have Int and can learn, and can be healed and repaired pretty easily. They are probably only worthwhile to make in quantity. Making just one is going to be disproprotionately expensive.

They are probably at least as expensive as an intelligent weapon, so a few thousand. I'd spitball it at 5000 gp in materials. The creator must have Craft Construct, false life or aid, and mending, and it requires a special ritual to prepare the warforged body which includes, oh, a live darkwood tree.
 

IMO, the Craft Construct feat is necessary but insufficient. Creating a warforged is like a cross between creating a golem and creating a humonculous, but with some other oddities. Making one requires a special forge. Most likely, the forge itself is a minor artifact that takes a number of expert casters and powerful rituals to enchant in the first place.

Warforged are not overwhelmingly powerful, but they are special in that they have Int and can learn, and can be healed and repaired pretty easily. They are probably only worthwhile to make in quantity. Making just one is going to be disproprotionately expensive.

They are probably at least as expensive as an intelligent weapon, so a few thousand. I'd spitball it at 5000 gp in materials. The creator must have Craft Construct, false life or aid, and mending, and it requires a special ritual to prepare the warforged body which includes, oh, a live darkwood tree.

So you're saying a Create Warforged feat would be required, along with a forge (say of value equal to 2k gp?) and a special ritual for each kind of warforged I'd like to create which happens to include a live darkwood tree?

About the darkwood tree... are they common? I ask only because since Warforged are a PC race then they must be common themselves, even after all the broken or disabled/destroyed ones have been decomissioned. I think that unless this is the case, the designers of the warforged had something else in mind.
 

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