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Thinking about Warhammer?

I have been looking in on the tome of corruption (still don't own any sourcebooks:() I was just wondering if it has rules for chaos men, orcs,goblins and dark elves and can anyone explain to me tenezech curse and how it works ?
 

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Or else just one Ulrick's Fury that rolls a couple 10's in a row. Not likely but...ouch!


:lol:

Our DM is so afraid of killing us, due to the deadly rep of WH, he has yet to institute that rule against us. In fact, if he did have that rule in place there is a very good chance he would have killed two of us, because several of his rolls that did damage us were natural 10's. So he appears to be right to make the game more survivable.
 

:lol:

Our DM is so afraid of killing us, due to the deadly rep of WH, he has yet to institute that rule against us. In fact, if he did have that rule in place there is a very good chance he would have killed two of us, because several of his rolls that did damage us were natural 10's. So he appears to be right to make the game more survivable.

Bah! That's what Fate Points are for, man!
 

Bah! That's what Fate Points are for, man!


Maybe, they were beastmen. The wounds were also early in the combat, so if he took us both down its doubtful the third would have held against 8 to 1 odds, even with his 10 toughness. Even with fate points I don't know if this DM would have thought of a way to keep us alive, since he had already said the beastmen would eat our bodies.

As far as I can tell he is right not to institute it if he wants a survivable game.
 

Y'know, I love reading this thread. I had an ice talk with a guy at the FLGS regarding WH, and I sort of brought up this very thread. More or less, we were talking about how so many people love this game online, but it's very hard to get players interested in it in real life.

(At least, it is in our neck of the woods)

When I first bought this game, around the same time we abandoned 3.5E and were looking for a new game (we wound up playing Savage Worlds), I was really excited by it. I picked up the main book, the Bestiary, and Border Princes in the same one-month period, and I couldn't stop singing it's praises. I called it a "less magical version of Dark Sun" - high praise, coming from me.

When I explained the sytem, though, it didn't mesh well with my players. My brother ran a sample combat, and thought it was too much of a grind (it is, in a 1 on 1 situation, I later found out). A good friend of mine hated the idea of the career system (he likes being able to CHOOSE his character, so he keeps telling me... but he likes Gamma World, go figure). The whole group was against it. The only player who didn't really have anything negative to say about the game itself was a woman, and she wasn't too fond of playing in a game based off real-life Medieval Europe, and I can respect her thoughts there.

(Basically, her argument was that if she were allowed to play "any role", it wouldn't feel as medieval to her and would break the setting, but if she wasn't able to play any role and had to fight against gender bias regular, it wouldn't be very fun for her; couple this with the fact that Bretonnia, at least, has several "you must be a male or impersonate a male" careers, and you can see her point).

I still pick up books (I have around eight now, though I'm a bit miffed that the book that came with my recent GM screen is missing 9 pages!), hoping my players will change their minds, or I can find a sunday-afternoon gaming club that will want to play it. I even have a nice sandbox-style campaign figured out (PCs have to find a way to sneak a cannon to a surrounded garrison during a battle of the bulge-style invasion by beastmen)... though I doubt I'll ever get to run it.
 

/snip

Is the game deadly? Yes, but still much like D&D WAS. Once you get good gear and your weapon skills start getting to 40% and higher. Like my PC is a dwarf, and his toughness just advanced to 51%, so he now, with his armor, negates the first 10 points of damage . Since all damage is on a d10, I now only take damage from only their strength bonus, and only when the damage dice is high enough.

/snip

So this game allows for you to start in the dirt, literally, but with luck, you can survive long enough to eventually get a lot of gold (my character has almost 2000 gold coin worth of gear and coins now) and be well equipped and skilled enough to be pretty darn tough, but still know death is very possible despite being as tough as you are.

In other words it feels very realistic, you feel like a soldier who stays alive due to his wits, skill, and luck. A feeling you don't always keep in a game like D&D.

/snip

Edited it for you ;) and I think it has the same feeling like AD&D1e and 2e
 

I'm actually in the midst of a Warhammer Fantasy game right now. My elf got his leg screwed up by a pack of ratmen and was barely healed when we hobbled to the next village.

In the night, we were beset by four goblins. Right now, my Elven Hunter just burned his last fate point after getting hit in the arm for 13 damage while only having 2 wounds left. So he's lying unconcious as the party is fighting for its life. Two goblins are injured. The Dwarven Outlaw is fighting two at once, while the Barber/Surgeon has his weapon hand crippled and is hiding behind his shield. The Halfling is bleeding out from a wound to his arm while trying to hold off another goblin.


Update: While typing this and grabbing some snacks, the fight ended. The Outlaw - the only one with armor on every part of his body and two attacks, managed to kill half the goblins and drive the other two off. The barber/surgeon managed to make his toughness roll to avoid losing his arm. Everyone is wounded, three of us critically.

Right now, the barber is trying to find a place inside to sleep so we aren't ambushed by goblins again so we can rest for a few days. We're supposed to be chasing down a heretic whose reward poster we saw, but every other day chasing after him we've been ambushed by some form of nastiness. I think so far, in about three weeks of game time, we've fought, in order:

2 bouncers + 1 innkeeper.
2 town guards
3 beast men
4 goblins + 1 orc
4 rat men
4 more goblins

The last two fights were while chasing down the heretic. We've had at least 1 person injured at the start of 3/4 of the fights. During about half the fights, we started with one person heavily wounded (1-3 wounds left). We've also burned down one inn and been burned out of one by goblins. We've only had one character die, my Dwarven Pit Fighter who died of an infected wound, though as a group we've permanently burned about 4-5 fate points to keep from having other characters die.
 

Doesn't it just seem like WH stories sort of create themselves?

DM Input - Goblins attack the PCs.
Game Input - huge wounds, infections, and all sorts of nastiness.
 

As far as I can tell he is right not to institute it if he wants a survivable game.
Sounds like your GM has the exact opposite like of my group's GM.

Got together this past Saturday to kick-off a new campaign, with several of us picking up our old characters, who had parted ways after the old campaign wrapped up. Basic summary was that we met at an inn in a small town whilst en route to Nuln for various reasons. Only this town was heavy with Chaos cultists (GM did say he was going to spice things up from the near-constant barrage of Greenskins from the last campaign free), and they even had a bound daemon kept on a very tight leash (which naturally broke). Fair amount of intrigue, especially considering half the group isn't really geared up for that sort of thing, in that we had to deduce who was responsible for the series of murders leading up to what was supposed to be a grand sacrifice (with the travelers staying at the inn as the guests of honor), and figured it out just in time for the cultists (Khorne) to launch their attack. We managed to come out okay; I took the most damage at 6 Wounds, but then again I'm a Bretonnian knight on horseback wearing full plate, so I was priority target numero uno, especially after spearing one of the bigger cultists with my lance and killing him outright (Virtue of Heroism gets pretty nasty against low-armor foes, and GM uses Sudden Death rules for crits on no-namers), though the Sigmarite Battle Priestess was just as brutal considering how often she rolled 8 or better for damage, and the Elf Scout doing the archer thing (but not getting the damage rolls he got in the last campaign, much to the GM's relief). And that leashed daemon, that the GM figured was going to cause a lot of pain? The party wizard (having earned enough XP to hit her Journeyman Wizard career to get Arcane Lore: Light) dispensed it pretty quickly with the Banish spell, though she did draw Tzeentch's Curse in the process, causing her long, elegantly styled hair to stand on end for a few hours (she's become a bit of a fashionista since last campaign)

There a still a few more characters to introduce to the mix (only 2/3rds of the total group were able to show up), but based on what I've seen so far regarding group dynamic, it should be pretty interesting. Can't wait until we get to Nuln...
 

I have been looking in on the tome of corruption (still don't own any sourcebooks:() I was just wondering if it has rules for chaos men, orcs,goblins and dark elves and can anyone explain to me tenezech curse and how it works ?
Can't speak to what's in Tome of Corruption, though I'm guessing probably not much on greenskins or dark elves going by comments on FFG and Strike-to-Stun's message boards.

Regarding the Tzeentch's Curse rules, from what I've seen and read in the core book, anytime the dice you roll to cast a spell come up doubles, triples, or quadruples, you get a nasty magical backlash, with the result of it rolled on a special table, and the more of the same number you get when casting, the worse the potential backlash. It's actually explained pretty well (I think) in the core book.
 

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