Or else just one Ulrick's Fury that rolls a couple 10's in a row. Not likely but...ouch!
Our DM is so afraid of killing us, due to the deadly rep of WH, he has yet to institute that rule against us. In fact, if he did have that rule in place there is a very good chance he would have killed two of us, because several of his rolls that did damage us were natural 10's. So he appears to be right to make the game more survivable.
Bah! That's what Fate Points are for, man!
/snip
Is the game deadly? Yes, but still much like D&D WAS. Once you get good gear and your weapon skills start getting to 40% and higher. Like my PC is a dwarf, and his toughness just advanced to 51%, so he now, with his armor, negates the first 10 points of damage . Since all damage is on a d10, I now only take damage from only their strength bonus, and only when the damage dice is high enough.
/snip
So this game allows for you to start in the dirt, literally, but with luck, you can survive long enough to eventually get a lot of gold (my character has almost 2000 gold coin worth of gear and coins now) and be well equipped and skilled enough to be pretty darn tough, but still know death is very possible despite being as tough as you are.
In other words it feels very realistic, you feel like a soldier who stays alive due to his wits, skill, and luck. A feeling you don't always keep in a game like D&D.
/snip
Sounds like your GM has the exact opposite like of my group's GM.As far as I can tell he is right not to institute it if he wants a survivable game.
Can't speak to what's in Tome of Corruption, though I'm guessing probably not much on greenskins or dark elves going by comments on FFG and Strike-to-Stun's message boards.I have been looking in on the tome of corruption (still don't own any sourcebooks) I was just wondering if it has rules for chaos men, orcs,goblins and dark elves and can anyone explain to me tenezech curse and how it works ?