The Tomb of Myth

Jack7

First Post
ESSAYS ON GAME DESIGN

Essay Five: The Tomb of Myth



A long time ago, in a world far, far away (it now seems), there lived countless milieus in which mythology thrived. In which history was understood, and woven into games like the threads of fate that composed the tapestry of what had come before. There were swords in stone, spears that shattered upon the hides of mythical beasts, shields that were shaken, men humbled and reborn.

Celtic_Myth.jpg

Now, far too often in games, history is unknown, lore without mother, legend without meaning, and mythology is the lonely and isolated bastard of no name, and with no familia connection to anything surrounding him, not milieu, not background, not adventure, not ambition, not purpose.

At one time fantasy was birthed in the womb of myth and grew up silent ghosts from resurrecting graels, wyrms whose black ichor made the speech of wild things understandable to men, Gordian knots of wyrd circumstance, giants that contended with gods, dark labyrinths of monstrous chimeras, old and terrible beasts that haunted the wilderness of troubled dreams.

Now everything is a cartoon with superpowers, sprung up as if born from nothing, given birth by no one, restless to go nowhere, doomed to do nothing of any real account. Vapors replace substance, mists replace myth.

We have created a pile of uncertain and wandering loss, chained to a cleft of jagged contrivance, burning upon a pyre of misconception.

prometeus.jpg

What then can you accomplish in a world of mere shadows, and how can you create a future absent anything like a past?
 
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Lizard said:
I have no idea what this post is about, but I have a vague feeling it's an anti-4e screed.
I seem to recall that jack7 is actually using 4e races as classes with some other base D&D system, or 4e classes as races. Or something peculiar, at any rate. But whatever works, and all that.

But anyway, no, I don't think it's an anti-4e thingy.
 

I don't think it's specifically anti-4e. The key argument appears to be that fantasy which is based in myth, history or legend is better than fantasy which is completely original (or at least modern). A side point seems to be that fantasy which is completely original tends to be about cartoony superpowers.

While I don't disagree that fantasy which is based on myth, history or legend tends to be richer as can draw upon pre-existing elements, I wouldn't dismiss completely original fantasy as being automatically inferior, or being about cartoony superpowers, either.
 

I seem to recall that jack7 is actually using 4e races as classes with some other base D&D system, or 4e classes as races. Or something peculiar, at any rate. But whatever works, and all that.

I do. All humanoid (or non-human) characters in my setting use 4E classes, though I've modified the races a bit.

No, I was bemoaning the loss of myth as a basis for game and character and adventure development.
 

I wouldn't dismiss completely original fantasy as being automatically inferior, or being about cartoony superpowers, either.

Neither do I. I'm saying fantasy and fantasy games completely devoid of history, myth, a past, tend to become that way over time.

It's more the purposeful attempt to escape the past that leads to a shallow future.

Improving upon the past, or being original - I have no argument against innovation.
 

I was bemoaning the loss of myth as a basis for game and character and adventure development.
Indeed, as the case appeared to be.

Is there some way you could (and would be willing to) provide any evidence of this loss? A 'then and now', if you will? Otherwise, I imagine that a pretty hefty percentage of readers might view your OP as little (or nothing) more than an emotional reaction to something that perhaps only you perceive.
 


It's more the purposeful attempt to escape the past that leads to a shallow future.
"The opposite of every great idea is another great idea."
- Niels Bohr​
While the literal truth of the above statement can be debated, not every purposeful attempt to escape the past will lead to a shallow future. Different does not necessarily mean invalid or inferior.
 

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