Ryujin
Legend
Perhaps the problem with skill challenges isn't the mechanics, but rather the way in which they're used? Using a skill challenge in interaction with a single creature, as when trying to buy your way into a dungeon or questioning a captive, is as I've called it before a paint by numbers. Boring. Same thing when used to perform a single task, like disarming a trap. In these cases a single roll would suffice.
When used to perform an extended task that requires multiple pieces in order to be successful, like Prism's ship building exercise, it makes sense and could be fun. It's something that takes days or weeks. If you build a keel but can't find sails, then the ship is going nowhere. Or maybe you can throw some oars and rowers in? Different skills used, but providing the same vital component.
When used to perform an extended task that requires multiple pieces in order to be successful, like Prism's ship building exercise, it makes sense and could be fun. It's something that takes days or weeks. If you build a keel but can't find sails, then the ship is going nowhere. Or maybe you can throw some oars and rowers in? Different skills used, but providing the same vital component.