Raven Crowking
First Post
Not exactly. It changes who gets to determine what target's nature is (from the DM to the person playing the fighter, at least temporarily, and only with regard to the question 'do I close?').
Which means either (1) the target had no nature previous to the power's use (i.e., the game world operates with an indeterminate Schrodinger's Nature) or (2) the target's nature can actually be changed by the power.
Don't blame me, I didn't make 4e a class-based game.
IME, many class-based games do not suffer from this problem. Besides, I am not blaming you; I am simply denying that your interpretation makes more sense than the "It's magic" interpretation.
Also, remember that anyone can try to taunt/challenge opponents into closing with them. Use of CaGI just guarantees the result.
But couldn't this also apply to magic? Everyone can cast Fireball, but it's so hard you will probably only succeed with a power granting you an effective bonus?
You could, but "All abilities are magic, and magic is available to all" is so far from the implied reality of pre-4e D&D that some of those playing 4e D&D seem to have a very hard time accepting that this is the implied reality 4e is using.
I could just set the DC for C&G so high that you can never succeed without the bonus from the power. What does this change in actual play?
AFAICT, it would only make obvious how out of keeping with expected reality C&GI actually is. We would see the DC, we would know it felt wrong, and we would question the world in which C&GI is necessary.......Or, if the DC felt right, we would more clearly determine that C&GI is a supernatural ability.
RC