Ok, I know it is very late in the game to be speculating, given that the playtest version of the 4e monk comes out tomorrow. However, I noticed something over the weekend -- in the 9th issue of the Scales of War adventure path, there is an 11th-level NPC monk named "Gallia." If you take a close look at her stats, I'd say monks are going to be defenders, not strikers...
The chief reason I say this is that she is listed as "soldier," not a "skirmisher." In the DMG, all strikers become "skirmishers" when translated into NPC form. Meanwhile, all defenders become "soldiers." Sorry if someone else already picked up on this, but it seems to me to be a fairly big clue regarding the role that monks will play.
The NPC's other stats are telling as well. She has an at-will power that allows her to shift to stay adjacent to any enemy that tries to shift away from her. Sounds kind of like the converse of the fighter's "sticky" power -- instead of making them stay near you, you make yourself stay near them. Plus, it factors in the monk's trademark mobility, but in a way that is less strikery and more defendery.
Plus, the NPC's damage output is fairly moderate -- 2d8 at-will unarmed strike.
The more I think about it, the more it seems to fit. I guess we'll find out if I'm right fairly soon...
The chief reason I say this is that she is listed as "soldier," not a "skirmisher." In the DMG, all strikers become "skirmishers" when translated into NPC form. Meanwhile, all defenders become "soldiers." Sorry if someone else already picked up on this, but it seems to me to be a fairly big clue regarding the role that monks will play.
The NPC's other stats are telling as well. She has an at-will power that allows her to shift to stay adjacent to any enemy that tries to shift away from her. Sounds kind of like the converse of the fighter's "sticky" power -- instead of making them stay near you, you make yourself stay near them. Plus, it factors in the monk's trademark mobility, but in a way that is less strikery and more defendery.
Plus, the NPC's damage output is fairly moderate -- 2d8 at-will unarmed strike.
The more I think about it, the more it seems to fit. I guess we'll find out if I'm right fairly soon...