What alternate game systems are you trying out if you don't like 4e?

I'm kicking around a few ideas. Mutants and Masterminds with the Warriors & Warlocks supplement, Ars Magica, Unisystem (All Flesh Must be Eaten + Witchcraft), Pathfinder, Pendragon, or The Fantasy Trip.
 

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We're playing with the final playtesting rules for Spellbound Kingdoms. If your group doesn't want to jump ship until Gen Con, it's definitely worth a look. You can download the Combat Primer for free right now to get a taste of combat. The full game has everything that 4e doesn't: rules for mass combat, running a kingdom, social encounters that support roleplay, research and advancement, economies and cultures that players can influence or create, engineering and black powder weapons, zeppelins, chases that are more than the movement part of combat rules, and a ton more.
 


Dislike for 4e's has not driven me to something else, but its movement towards higher power is making me look for a second fantasy game to meet other fantasy needs. I like 4e, and think it is a great successor to 3e, superior in most ways, and I like it's vibe and feel. But, that said, I think its changes make it a harder to play something a bit grittier, and I like more than one kind of fantasy.

So, I recently ordered a dozen Warhammer 2e books to scratch that particular itch.

Otherwise, my group has often played other games. Mage, Vampire, Mutants & Masterminds—and until the guy who liked it moved away—Savage Worlds, plus a variety of others in the past
 
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For the most part, my group has never left 3.X. We enjoy it and there is still lots of stuff within the system to explore.

However, I'm launching a Supers 1912 campaign (http://www.enworld.org/forum/general-rpg-rules-discussion/255927-starting-new-m-m-campaign.html) in M&M. If all goes well, I may be able to convince the group to try Green Ronin's fantasy version of the game, Warriors & Warlocks, some time in the fall, or perhaps next year.

We're also discussing True20 and Pathfinder.
 


While I love that game, I wish they had used the new stats for the nWoD instead of the oWoD stats - the new ones are much more clearly defined.

Perhaps but the old attributes are easy to understand and half the group knows that part of WW's games very well so it was easier for us what they did. Plus the game is based on Exalted and not the new stuff so it made sense for what they did.
 

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