1 round per level is the whole battle most times really.
What's wrong with that? What's wrong with magic having some durability and actually being dangerous? Instead of a minor annoyance.
1 round per level is the whole battle most times really.
It was a momentary blinding before... 1 round per level was not a long time. And I'm sorry, but why should some one waste a 2nd level spell on an affect that only lasts 1 or 2 rounds? Now if mages got more spells in a day, it wouldn't be that bad. But that's not the case. Since time began, the balance for magic was that you could only do it so often. Now, the magic is weak to the point of uselessness, and you can still only do it so often. Yay.
So it seems that arcane casters are being regulated to being buffers and support casters, since direct damage is considered pointless by the majority of players these days, and now status effecting spells are being beaten by the nerf bat.
eh to me a 2nd level spell should not be a battle ender and yeah blinding most thingsfor the whole fight pretty much does that.
All I'm saying is that just because a spell is potent, it doesn't mean it broken. Spells are supposed to be useful! Its hard enough as is to beef up save DC's, and now the enemy will get to save each round? That's lame on a level I cannot even describe. And that's just glitterdust; don't get me started on Web. I'm tired of the whining : "Oh man, that spell is actually good! It must be broken! Let's nerf it to uselessness."
So now no one will be blinded, or held, or stuck laughing... but wait! The PC's will get poisoned, paralyzed, cursed, and diseased! And they can't get rid of these effects because more spells were rendered pointless! Yay!! Happy days are here. The Monsters are all safe and the PC's a screwed!!
I wish they had a vomit smiley.
I find the shown changes fine and in fact like them alot. but if ya see it as that big a deal dont play it. Simple enough that's why I don't play 4e. Different strokes and all that
I have to seriously disagree with this. It's the same kind of argument given for the new save in 4e and yet I have seen guys consistently fail the save every round for almost an entire fight. Yes some days the duration will be short, but other days it will be long, if not longer than needed. Also remember that this works both ways. So when the BBEG or one of his minions Glitter Dusts your party and you're stuck without a way to get out of it; you're not sitting around playing chearleader for those not effected.
The thing to remember is that the game was beta tested, by a lot of people. They based a lot of these changes on the feedback they got. Most of the feedback was debated on their boards quite extensively. Still it comes down to everything we are seeing in the previews, and for that matter in the final version, is the result of who complained the loudest to sway the design teams decision.
You have to give Paizo credit for trying to make the game balanced while keeping it in line with what already exists in 3.5. Worse comes to worse you can still house rule it if you don't like how it works.
Believe me, if I had the option, I'd play 3.5. But sadly my DM, like many on this site, is a Paizo Fanboy. Apparently Paizo can do no wrong and every stupid change they make to the game is True and Right.
What bugs me is that everything I dislike is shrugged off of smug fanboys. I guess it's wrong that I have a grievence with some of the changes to the game I love.