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Pathfinder 1E Pathfinder Sneak Peeks (Old thread)


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It was a momentary blinding before... 1 round per level was not a long time. And I'm sorry, but why should some one waste a 2nd level spell on an affect that only lasts 1 or 2 rounds? Now if mages got more spells in a day, it wouldn't be that bad. But that's not the case. Since time began, the balance for magic was that you could only do it so often. Now, the magic is weak to the point of uselessness, and you can still only do it so often. Yay.

So it seems that arcane casters are being regulated to being buffers and support casters, since direct damage is considered pointless by the majority of players these days, and now status effecting spells are being beaten by the nerf bat.

Actually if it follows the Beta, Wizards will get more spells, at least if they pick a school.
 

eh to me a 2nd level spell should not be a battle ender and yeah blinding most thingsfor the whole fight pretty much does that.

It depends on who you are blinding. The BBEG isn't going to fail the check. Believe me, I've tried enough times; whether it be luck or DM cheese. I use glitterdust to take out "minions." For instance, our last game, we were trying to destroy a bridge while being attacked by a green dragon and a bunch of hobgoblins, along with their hellhounds. 8 archers appeared and would have filled us with holes had I not got a glitterdust off first. They were blinded just long enough to destroy the bridge. It didn't end the encounter; we still had hellhounds and a green dragon to contend with.

If we had been using the newer, lamer version of glitterdust, we more than likely would have died; our dragon friend and the hellhounds dropped us to the teens thanksto the breath weapon spamming.

All I'm saying is that just because a spell is potent, it doesn't mean it broken. Spells are supposed to be useful! Its hard enough as is to beef up save DC's, and now the enemy will get to save each round? That's lame on a level I cannot even describe. And that's just glitterdust; don't get me started on Web. I'm tired of the whining : "Oh man, that spell is actually good! It must be broken! Let's nerf it to uselessness."

So now no one will be blinded, or held, or stuck laughing... but wait! The PC's will get poisoned, paralyzed, cursed, and diseased! And they can't get rid of these effects because more spells were rendered pointless! Yay!! Happy days are here. The Monsters are all safe and the PC's a screwed!!

I wish they had a vomit smiley.
 

I find the shown changes fine and in fact like them alot. but if ya see it as that big a deal dont play it. Simple enough that's why I don't play 4e. Different strokes and all that
 

All I'm saying is that just because a spell is potent, it doesn't mean it broken. Spells are supposed to be useful! Its hard enough as is to beef up save DC's, and now the enemy will get to save each round? That's lame on a level I cannot even describe. And that's just glitterdust; don't get me started on Web. I'm tired of the whining : "Oh man, that spell is actually good! It must be broken! Let's nerf it to uselessness."

So now no one will be blinded, or held, or stuck laughing... but wait! The PC's will get poisoned, paralyzed, cursed, and diseased! And they can't get rid of these effects because more spells were rendered pointless! Yay!! Happy days are here. The Monsters are all safe and the PC's a screwed!!

I wish they had a vomit smiley.

I have to seriously disagree with this. It's the same kind of argument given for the new save in 4e and yet I have seen guys consistently fail the save every round for almost an entire fight. Yes some days the duration will be short, but other days it will be long, if not longer than needed. Also remember that this works both ways. So when the BBEG or one of his minions Glitter Dusts your party and you're stuck without a way to get out of it; you're not sitting around playing chearleader for those not effected.

The thing to remember is that the game was beta tested, by a lot of people. They based a lot of these changes on the feedback they got. Most of the feedback was debated on their boards quite extensively. Still it comes down to everything we are seeing in the previews, and for that matter in the final version, is the result of who complained the loudest to sway the design teams decision.

You have to give Paizo credit for trying to make the game balanced while keeping it in line with what already exists in 3.5. Worse comes to worse you can still house rule it if you don't like how it works.
 

I find the shown changes fine and in fact like them alot. but if ya see it as that big a deal dont play it. Simple enough that's why I don't play 4e. Different strokes and all that

Believe me, if I had the option, I'd play 3.5. But sadly my DM, like many on this site, is a Paizo Fanboy. Apparently Paizo can do no wrong and every stupid change they make to the game is True and Right.

What bugs me is that everything I dislike is shrugged off of smug fanboys. I guess it's wrong that I have a grievence with some of the changes to the game I love.
 

I have to seriously disagree with this. It's the same kind of argument given for the new save in 4e and yet I have seen guys consistently fail the save every round for almost an entire fight. Yes some days the duration will be short, but other days it will be long, if not longer than needed. Also remember that this works both ways. So when the BBEG or one of his minions Glitter Dusts your party and you're stuck without a way to get out of it; you're not sitting around playing chearleader for those not effected.

The thing to remember is that the game was beta tested, by a lot of people. They based a lot of these changes on the feedback they got. Most of the feedback was debated on their boards quite extensively. Still it comes down to everything we are seeing in the previews, and for that matter in the final version, is the result of who complained the loudest to sway the design teams decision.

You have to give Paizo credit for trying to make the game balanced while keeping it in line with what already exists in 3.5. Worse comes to worse you can still house rule it if you don't like how it works.


You haven't seen my DM role dice. They will save. A lot. :.-(

Well, whatever. I'm done. I'm sorry if my ranting as caused anyone to have a headache. It was not my intention. I just needed to get some of my concerns off my chest.

I feel that the magic nerfs are unnecessary and ultimately lame, but I'm obviously in the minority.
 

Believe me, if I had the option, I'd play 3.5. But sadly my DM, like many on this site, is a Paizo Fanboy. Apparently Paizo can do no wrong and every stupid change they make to the game is True and Right.

What bugs me is that everything I dislike is shrugged off of smug fanboys. I guess it's wrong that I have a grievence with some of the changes to the game I love.

No your not wrong. You like what you like. Nothing wrong with dislikeing changes. I as a whole hate spell nerf I just am not sure that was uncalled for. The ones I have seen so far I can live with no biggie for me.

Ya do have my sympathy about being the oddman out in your group that is never fun. Luckly I DM my group so I can houserule stuff I dislike...Like 2 skills per level..oh how I hate thee
 

Hmm....Rocket tag still seems alive and well....

In 4e, STUN is one of the worst conditions to place on a SOLO (and that's on creatures explicitly designed to handle 5 on 1 dogpiles).

In 3e, STUN is equivalent to save or die and on a FAILED saving throw, the bard gets stun measured in 1d4 rounds? I think many a DM are going to have to purposely use BBEGS immune to the stun condition...

STUN is way to strong a condition in practically any edition of D&D.
 

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