Trailblazer Teasers (collected)

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joela

First Post
why play a sorcere

Here are a few sample 7th level characters. For all of these characters, we’ll assume they have an 18 ability score. Their +4 modifier will grant them bonus spell slots and bonus readied spells through 4th level spells.

Thanks for the example. They definitely cleared things.

Quick question: why play a sorcerer? From the examples above, a Trailblazer wizard can can ready and cast up to and including seven 1st level spells in any combination within her seven readied slot slots. A sorcerer, on the other hand, would have only five 1st level spells available at any one time to cast through any of his eight spell slots. I would think players would take the greater spell diversity offered b TB wizards versus the (slight) drop in spells slots.

Btw, how do wizards and sorcerers get their spells at higher levels? As per the SRD?
 

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Wulf Ratbane

Adventurer
Quick question: why play a sorcerer? From the examples above, a Trailblazer wizard can can ready and cast up to and including seven 1st level spells in any combination within her seven readied slot slots. A sorcerer, on the other hand, would have only five 1st level spells available at any one time to cast through any of his eight spell slots.

You're misreading the wizard info.

The sorcerer has 8 spell slots, and readies 5 spells: ABCDE. He has more slots than he has spells readied; so he'll cast some spells multiple times.

The wizard has 5 spell slots, and readies 7 spells: ABCDEFG. He won't be able to cast all of them; he doesn't have enough slots. Some of them will go unused-- but he has them ready if he needs them. He can afford to ready some "utility" spells.

Btw, how do wizards and sorcerers get their spells at higher levels? As per the SRD?

If I understand the question correctly:

They get access to all the spells on the list at 1st level. This is true of all spellcasters-- clerics, bards, druids, rangers, paladins, etc.

"Spells Known" = "All Spells on Your List."

Now I expect you'll be asking me "Why play a wizard if the sorcerer can change his spells every time he rests?"
 

joela

First Post
clarification

You're misreading the wizard info.

You're right. Still thinking too much of the 3.x/SRD system. :blush:


If I understand the question correctly:

They get access to all the spells on the list at 1st level. This is true of all spellcasters-- clerics, bards, druids, rangers, paladins, etc.

"Spells Known" = "All Spells on Your List."

Oh, my. So none of that "gets two new spells per level after first" for wizards or sorcerers and their "swap a spell" every other level. Sounds like the preview's complete on that regard.

Now I expect you'll be asking me "Why play a wizard if the sorcerer can change his spells every time he rests?"

:lol:
 

Wulf Ratbane

Adventurer
Oh, my. So none of that "gets two new spells per level after first" for wizards or sorcerers and their "swap a spell" every other level. Sounds like the preview's complete on that regard.

No. It's contentious, I know. But it needs to be judged in the context of its own balance, rather than compared to what has come before.

The "Ready" spell mechanic alone is much more versatile. It's from Arcana Evolved, if you're curious to see how Monte implemented it. I embraced the versatility-- and relaxed it even further.
 

Wulf Ratbane

Adventurer
BARD
• Alignment: Any nonlawful.
• Hit Die: d8.

Class Skills
The bard’s class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Climb (Str), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Perception (Wis), Perform (Cha), Persuasion (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).


Skill Points Per Level: 6 + Int modifier.

Class Features

Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most spells do). A multiclass bard still incurs the normal arcane spell failure chance when casting arcane spells that do not appear on the bard spell list.

Arcane Forte: The bard receives the listed bonus to his caster level when determining the effect of spells from the following schools of magic: Conjuration, Divination, Enchantment, and Illusion.

Bardic Magic: A bard begins play with the ability to cast spells. At 1st level, the bard gains access to all the spells on the bard spell list. Bard spells are considered arcane spells; however, all bard spells have a verbal component (singing, reciting, or music), and a somatic component (playing an instrument).

A bard’s spellcasting attribute is Charisma. To ready or cast a bard spell, a bard must have a Charisma score equal to at least 10 + the spell level. The DC for a saving throw against a bard’s spell is 10 + the spell level + the bard’s Charisma modifier. He receives bonus spell slots and ready spells per rest if he has a high Charisma score.

Bardic Knowledge: A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

(snip)

Bardic Music: Once per rest per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired).

(snip—all prior bardic music uses remain)

Countersong, Fascinate, Inspire Courage, Inspire Competence, Suggestion, Inpsire Greatness, Song of Freedom, Inspire Heroics, Mass Suggestion

Bardic luck (Ex): This extraordinary ability allows the bard to reroll one roll that he has just made before the DM declares whether the roll results in success or failure. The bard must take the result of the reroll, even if it’s worse than the original roll. The bard may use this ability once per rest.

[sblock] This ability is the same as the granted power of the Luck domain.[/sblock]

Power chord: By expending one use of his bardic music as he casts, the bard may cast 1st level bard spells as a swift spell (see Feats). As the bard advances in ability (power chord II through VI), he can use this ability with progressively higher level bard spells (2nd through 6th). This ability is peculiar to the manner in which bard spells are learned and cast. A multiclass bard may not use this ability with spells that do not appear on the bard spell list.

[sblock]Swift spell can be used with any spell that has a single target and a lasting duration of at least 1 round/level. The spell is cast as a swift action; its duration is reduced to 1 round. This ability tracks behind the bard's highest spell level: when the bard gains a new spell level, he gains the ability to use power chord with his next most powerful level of spells.[/sblock]

Code:
Level	BAB	BMB	Class Features
1	+0	+0	Arcane forte +1 , bardic music, bardic knowledge,
			countersong, fascinate, inspire courage +1
2	+1	+1	Bardic luck
3	+2	+2	Inspire competence
4	+3	+3	Power chord (I)
5	+3	+3	Arcane forte +2
6	+4	+4	Suggestion
7	+5	+5	Power chord (II)
8	+6	+5 	Arcane forte +3, inspire courage +2
9	+6	+6	Inspire greatness
10	+7	+7	Power chord (III)
11	+8	+7 	Arcane forte +4
12	+9	+8 	Song of freedom
13	+9	+9 	Power chord (IV)
14	+10	+9	Arcane forte +5, inspire courage +3
15	+11	+10	Inspire heroics
16	+12	+11	Power chord (V)
17	+12	+11	Arcane forte +6
18	+13	+12	Mass suggestion
19	+14	+13	Power chord (VI)
20	+15	+13	Arcane forte +7, inspire courage +4

[sblock]The bard's Base Magic Bonus is a 2/3 progression, slightly "massaged" at the earliest levels. The sequence begins +0, +1, +2, +3, +3; then repeat the odd numbered bonuses. At 21st, 22nd, and 23rd level the sequence would continue +14, +15, +15.

The bard spell list has been extended beyond 6th level, both to account for the bard's own access to 7th level spells (at BMB +13), as well as to account for increased caster level from certain full-caster multiclass combinations. In a game limited to 20 character levels, no combination will grant access beyond 8th level bard spells. Nevertheless we have extended the bard spell list to 9th level for completeness.[/sblock]
 

joela

First Post
oops

BARD
The bard spell list has been extended beyond 6th level, both to account for the bard's own access to 7th level spells (at BMB +13), as well as to account for increased caster level from certain full-caster multiclass combinations.

Interesting. The Trailblazer bard is even more of a spellcaster than the prior version.

In a game limited to 20 character levels, no combination will grant access beyond 8th level bard spells. Nevertheless we have extended the bard spell list to 9th level for completeness.

Wait. What? Why offer something you can't use? I can immediately see bard-loving players crying foul over this (lack of) access to 9th level spells. I'd rather have had the bard's list limited to 8th level. Especially if the 9th level spells were kewl.
 
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Wulf Ratbane

Adventurer
I really don't get the complaint.

I can provide 9th level spells for folks who might run a campaign to 21st level, or I can not mention them at all.

And you're saying that not mentioning it at all is preferable? Listing them is a cruel tease?
 

joela

First Post
complaint

I really don't get the complaint.

I can provide 9th level spells for folks who might run a campaign to 21st level, or I can not mention them at all.


So Trailblazer is going to cover Epic levels? That's fine. Otherwise 9th level bard spells -- and lack of access to them AND no discussion on how to ever have to access them -- would have read, to me: "this is a feature, not a problem with the system."
 
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Shazman

Banned
Banned
My take is a little different than that, actually.

I just think Pathfinder has a different set of design criteria-- restrictions that I'm not bound by. They have to be a bit more reserved for reasons of (perceived) backwards compatibility and, absolutely, deference to a veritable herd of sacred cows. I think they have a very good feel of the needs of their customers. (I don't think there's any doubt that Paizo has the best publisher-consumer relationship in the business at this point.)

I put myself just outside their base. I don't think there's any question that Paizo carries the torch on "old school" sensibilities, particularly where "fluff" is concerned; but a lot of their fans carry this over to mechanics. As for myself, there's a lot of forward-thinking 4e design that I am eager-- not at all hesitant-- to embrace.

IThe most glaring example being the 10 minute rest; there are others. I think the "typical" Pathfinder fan will freak out over the 10 minute rest.

I'm shooting for something between Pathfinder and 4e.

Ultimately, if there is a "baseline" rules system that I want underneath (and supporting) Trailblazer, then I would prefer it to be Pathfinder rather than RAW 3.5.

But I'll be much more comfortable running Trailblazer on top of Paizo's future Pathfinder APs than I would any older 3.5 stuff.

I really like pathfinder, but I'm pretty intrigued by Trailblazer as well. It does seem to address some of the main issues that many have with 3.5 more than Pathfinder does.
 

Sunsword

Adventurer
I've been following development since the GM Day preview. I really like what I've seen.

The Fighter looks spectacular. I think the Combat Reactions will really add a level to combat without bogging it down & I think I will try it out in my game in the next couple of weeks.

I also think the Base Magic Bonus is the best solution I've seen for multi-classed spellcasters. I have a player who's running a Wizard/Cleric right now & I know it would solve alot of his complaints.

I'm curious if this is till on track for release around Gen Con?
 

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