jkason: I don't see any glaring problems with Fist. Let's say he's good to go.
[sblock=Meteoric]
I get the Slow Fade now. Makes sense.
Regarding the "defensive Dazzle," it might be easier to go for something like this:
Strike 6 (
Extra: Penetrating) linked to Concealment 4 (visual senses) (
Flaw: Partial [-0])
This would be 12 pp for Strike and 8 pp for Concealment. Any round that Re-Khen uses Strike, foes would suffer a 50% miss chance against him. Define this as due to the bright light. It does create a strange situation of having something like Noticeable Concealment, but otherwise seems to do what you want after a fashion.
As for how Fades would interact with this, I'm thinking that it's most sensible to just have the flaw apply to the components without regard to the array as a whole. Thus, the fade on Environmental Control would not reduce the efficacy of the Strike AP.
Thoughts?
[/sblock]
Giant Boy: Good job on the background stuff. We'll hammer out the actual stats and fine tune the details tomorrow and/or Friday.
Merlin's Shadow: Any progress on your hero?
Everyone: If at all possible, I'd like to kick this game off on Monday, 13 July. Seems like a good way to celebrate being unemployed again.
