Is anyone a wiz with starship modificatioin? Here's what I think I want to do
- add combat thrusters (so capital ship weapons can't target us easily)
- add shields
- improve the weapons
- add concelaed compartments
I figure we can gut the cargo capacity for emplacement points if we need to.
How about this : [sblock=HCK 290, Modified]
CEC HWK-290 CL 9
Colossal space transport (Counts as a Gargantuan Star Fighter for combat)
Init +0;
Senses Perception +5
Defenses Ref 17 (flat-footed 12), Fort 28; +12 armor
hp 160;
DR 15;
SR 45;
Threshold 78
Speed 12 squares (max. velocity 800km/h), 3 squares (starship scale)
Ranged 2 Laser Cannons +4 (see below)
Fighting Space 12x12 or 1 (starship scale);
Cover Total
Base Atk +7;
Grp +38
Atk Options autofire (2 Laser Cannons)
Abilities Str 46, Dex 20, Con --, Int 14
Skills Initiative +0, Mechanics +5, Perception +5, Pilot +0, Use Computer +5
Crew 2;
Passengers 6
Cargo 65 tons + 1 ton Concealed;
Consumables 6 Months;
Carried Craft None
Payload 0
Hyperdrive Class 2.0
Availability Licensed;
Cost 135000
2 Laser Cannons (pilot, gunner)
Atk +4 (-1 autofire);
Dmg 6d10+3x2[/sblock]For the shield I upped it to max that you can get for 2 emplacement points, you can fit a 55 SR shield system on a ship that size but it takes three slots, the combat thrusters are included as are the concealed compartments, spent two points on that to get 1 ton, can up that by 1000kg increments to a max of 3.75 tons. For the weapons, I replaced the blaster cannons with a pair of double laser cannons. I didn't think the military grade would be out of place on the ship since it comes with Heavy Blaster Cannons stock, and I would generally think a ship with 8 weapons would draw more attention then one with a pair of high-grade ones. That and they use up a lot less space.
Emplacement Points Available : 5 (Default free space in a CEC ship)
1 : Combat Thrusters, 10,000 Credits
2 : Smugglers Compartments, 2,000 Credits
2 : Shields, SR 45, 20,000 Credits
0 : Laser Cannon, Double, 18,000 Credits (Replace base blaster cannon, doesn't increase emplacement)
2 : Blaster Cannon, Double, 18,000 Credits (Second set)
Total lost cargo capacity : 10 tons
Total Cost in Credits for Mods : 68,000 Credits
If that's too expensive you could drop the shields to 30 and cut their cost to 10,000, or drop the second laser cannon or change it out for a single fire model (Cut it's cost to 6000). If you're feeling ambitious though, you could drop 10,000 credits and 10 tons of cargo space down to keep the blaster cannons in place and make them autoblasters and add the pair of double laser cannons for the main ship weapons.
If you want more weapons instead of amped up weapons, for 12,000 less credits then the total listed there and 20 more tons of lost cargo space you could have four laser cannons instead of the two double laser cannons. With that setup you could also add the autoblaster blaster cannon mod for another 10,000 credits and another 10 tons of space and have five weapons (4 laser cannons and an autoblaster cannon). With that setup you would loose a total of 40 tons of cargo space (Dropping you to 35 tons) and your total cred cost would be 66,000. With that, however, only the blaster cannon would have autofire.
All the weapons listed above are military grade because the default weapon the ship comes with is military. Let me know if you want something less conspicuous.