How did you play back in the day? - forked from Q's Leveling Comparisons

When you play(ed) 1e or earlier did you mostly:


Hussar

Legend
Ariosto said:
Storm Raven, the deal with dungeons is just what Gygax, et al., related -- and what I and other DMs know from experience. Another bit is that TSR in those days went in for publishing (sometimes expanded or reworked) tournament scenarios as a way to get more return on investment. Maybe Frank Mentzer or Tim Kask would give more answers to your questions -- or, concerning later decisions, people who were involved in making them.

You seem to come at the artifacts (modules and books) from a perspective isolated from the context (introduction via play, reading The Dragon, going to club meets, attending conventions, etc.) that informed practically every D&Der I met 25-30 years ago. Things that from inside that context amount simply and concretely to the way things were when we were there seem doubtful and merely theoretical to you.

That's a pretty frustrating phenomenon with which to deal; fortunately, the heyday of D&D is not among the more serious affairs of 20th-century history!

The current discussion is whether or not old time gamers (say 1e and earlier) mostly played in mega dungeon campaigns a la Greyhawk or in more serial style campaigns with linked (or barely linked) adventure locations a la the G-D-Q series of modules.

So, which was it for you?
 

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The current discussion is whether or not old time gamers (say 1e and earlier) mostly played in mega dungeon campaigns a la Greyhawk or in more serial style campaigns with linked (or barely linked) adventure locations a la the G-D-Q series of modules.

So, which was it for you?

Initially we did serial style campaigns with barely linked adventures, but by 1985/1986 most of the players I knew (myself included) were beginning to do sandbox settings with a focus on character motivation and story creation.
 

So which one did you vote. I guess I should have made the third option that one. It wasn't part of the original conversation, so I didn't think of it. My bad.

Then again, I find that you can have sandbox style games in both mega dungeons and loosely linked serial games as well. I don't find that sandbox excludes either choice really.
 


Other - we went through the monster lists killing things and taking their stuff. I didn't play in an actual campaign with a plot and story until I was in college (and in 2E by then).
 



We went through random modules. As a Kid I never had modules till years later but my friend's older brother did. He wouldn't let use them so we would sneak in and "borrow" what we could find. We would play that module and then put it back hopefully before he noticed.
 

Still pretty much run it the same- like a book of Conan stories or a weekly TV show. On occasion I'd do the linked thing (GDQ and the A series)
 

I'll freely admit that I'm a module junkie. Started out with Keep on the Borderlands and the very, very excellent Lost City. Played the GDQ series. Cult of the Reptile God. Some of the Slavers modules (although never all the way through) and a fair number of the Dragonlance modules.

Oh, and The Land Beyond the Magic Mirror, Ravenloft, Tamoachan, the S series, and probably a few others that I forget.

Damn, we played a lot of modules back then. :)
 

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