Or they were playing CoDzilla.I suppose there are exceptions where one could be really good at several things early on in 3E... but that's usually going to because of stats being rolled instead of a point buy

Or they were playing CoDzilla.I suppose there are exceptions where one could be really good at several things early on in 3E... but that's usually going to because of stats being rolled instead of a point buy
I suspect this thread isn't going to get very on topic because not a lot of folks have played high paragon/epic yet.
It seems that 4e, more than any other version of D&D, really rewards specialists over generalists.
In 3e, you at least had skill points that you could sink into skills and they weren't making you worse at combat. In 4e, if you sacrifice a feat to pick up skill training (thievery) - as this player did - it is one less feat to sink into TWF, TWD, WE, WF, better armor, etc.
Got a question. I play with some folks who don't seem very interested in any kind of adventure that requires a character over 6th or so level. My persaonl feeling is things don't really get interesting until you're at least 10th.
So my question is this: how is 4e for high-level adventuring?
I have been playing since the 70's and have never really had too much trouble with high-level things getting out of hand until 3.5 came along. My 22nd level fighter/sorcerer/arcane archer was doing up to 600 points of damage in a round, which got a little crazy. But my 17th level Magic-User from 2nd edition got in and out of more scrapes (barely) than I can shake a stick at.![]()
I suppose I was saying that while 3e certainly rewarded specialists over generalists, it was possible (or at least much easier) to make an effective generalist in 3e than it is in 4e.
So yes, I stand by both my statements. D&D has always been a game for specialists, and 4e rewards specialists more than any previous edition.