DracoSuave
First Post
It reminds me of the old 'name level' rules of BECMI, where once you hit level 9, you were considered nobility and were granted land to build your own keep.
I bemoaned the non-existance of that in later D&Ds, until I realized that sort of thing shouldn't be codified in a rules system that applies to all campaigns.
So instead, I simply allow my players to adventure to get their plot device, then use said device in plots when expedient. I don't need the dice to tell me when to set up an adventure for my players, and I don't want the dice to tell me to derail an adventure for the players just to deal with their MacGuffin.
Said plot device could be an Inn, a Kingdom, a School, Membership in House Cannith, the Respect of Elminster, an Intellegent Magic Wand, a Talking Flying Giraffe, or any other status object that exists just to say 'Hey, look at this cool ____ I own!'
I bemoaned the non-existance of that in later D&Ds, until I realized that sort of thing shouldn't be codified in a rules system that applies to all campaigns.
So instead, I simply allow my players to adventure to get their plot device, then use said device in plots when expedient. I don't need the dice to tell me when to set up an adventure for my players, and I don't want the dice to tell me to derail an adventure for the players just to deal with their MacGuffin.
Said plot device could be an Inn, a Kingdom, a School, Membership in House Cannith, the Respect of Elminster, an Intellegent Magic Wand, a Talking Flying Giraffe, or any other status object that exists just to say 'Hey, look at this cool ____ I own!'