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Ok, so what's the 2011 setting...?


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fireinthedust

Explorer
That I want Flumphs? They'd better! I'm practically their main audience (me and you, and whoever else is reading this, obviously).

Flumphs! They'll need a lighter setting after Dark Sun, right? Am I right? Maybe statting up Care Bears as Radient Energy-wielding artillery (deadly irony).
 



Fallen Seraph

First Post
My guess is we backtrack to the semi-conventional with Dragonlance in 2011. New setting in 2012. Greyhawk in 2013. 5e in 2014.
I dunno, this comment:
Second, one of the factors we've looked at in planning our settings is the degree to which a setting strays from the standard D&D medieval fantasy feel. Forgotten Realms, Greyhawk, Dragonlance, Mystara -- those are all pretty close to baseline fantasy. Eberron strays only a little farther afield, with its pseudo-technological elements (airships, warforged, lightning rail). Dark Sun is something very different, and we felt it was time to show the breadth of what’s possible in the game, just what a broad swathe D&D’s kind of fantasy can cover.
Seems that they may continue to push less conventional settings. I bolded, "settings" to show they are not just referring to Dark Sun.

I think we will probably get something new, perhaps combining aspects of some settings but all around new. I don't think it will be PoL-fleshed out. I really think that is something they want to keep as its own separate core thing.
 


Does Wizards of the Coast already know?
Considering how far out they work on these, it might not be finally decided, but there must at least be a very short list with a final decision no later than the next couple months. From what I recall in past freelancing seminars, Chris Perkins said they typically plan and schedule over a year in advance. So in the summer of 2009, they are planning out the 2011 calendar.

New world.
That's my vote as well. But to try to be more specific... hmm...

I'm thinking something more swashbuckling and ocean/island-based. More Sinbad than Captain Jack Sparrow. I think it'll be a setting that isn't necessarily high magic, but favors high action, with a large amount of travel factored in. Possibly focusing on a lot of exotic cultures so they can work in some Oriental Adventures, Al-Qadim, and other pseudo-historical Earth cultures in without having it be "This is the Asian setting!" or "This is the Arabian setting!" since that wouldn't fly as well as it did 20 years ago.

So my money is on an ocean-based, high travel, high (more swashbuckling less gritty) action, mid-magic level setting. I'm trusting my gut on this one since I thought they should do Dark Sun the first time I saw the 4e rules but second-guessed myself out of it more recently.

Heck, the more I think about it, the cooler it sounds. Maybe I should write it up. ;)
 

That I want Flumphs? They'd better! I'm practically their main audience (me and you, and whoever else is reading this, obviously).
It could be a city on the back of a flumph!

That's why it's so bad when you flip them over - because they become so distraught over all of the mass destruction caused to the citizens living on them.
 

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