Age of Abjuration

My Binder is almost ready, just need to tweak some things depending on my role. Best role for a binder at low levels is ironically, tank, AFAIK. Most of the Vestiges aren't too awesome until later for the other stuff.
 

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Vestiges

My Binder is almost ready, just need to tweak some things depending on my role. Best role for a binder at low levels is ironically, tank, AFAIK. Most of the Vestiges aren't too awesome until later for the other stuff.

At what Level do you gain the other vestiges, just so I can get an idea about what the party is capable of through out the adventure?
 

At what Level do you gain the other vestiges, just so I can get an idea about what the party is capable of through out the adventure?

Levels 1&2 give me access to level 1 vestiges, level 3 brings me up to level 2 vestiges. At level 5 I can get level 3 vestiges, at level 7 I can access 4th level vestiges. Essentially, every 2-3 levels I access another category up of vestiges... each of which can grant wildly variant abilities, so me listing them all would be rather time intensive. At eight level I'll be able to bind TWO vestiges simultaneously, increasing my flexibility, or allowing me to fill a role more solidly.
 

I can still co-DM if the DM needs help, but I was under the impression there already was a co-DM. I'm not always available because of business trips, but I can either come up with ideas as needed or step in to post story progression if the DM needs the assist and I can get enough background.
 

Can you help with characters going over to make sure there are no mistakes and such also?

I don't think arcanaman said anyone else was co-DM but I do remember him saying they would take turns back and forth with the story progression

HM
 

Well, I'm probably the newb HolyMan were talking about :3

I'm up for being a skillmonkey, I was thinking a Transmuter/Rogue multiclass (with focus on rogue; only first level diviner and then going for rogue). Storywise he would be one of the mageborn, but his lack of focus and concentration made him give up (or get kicked from) his magic career. Since then, he's used his powers and skills for less legal projects, stealing magical trinkets from the wealthy and giving to well... Himself.
Primary skills would be: Open Locks, Disable Device, Hide, Move Silently, Pick Pocket. He'd also have a bunch of points in Speak Language, Spellcraft, Knowledge (Arcana) and Knowledge (Local). I'll have to crossclass some at level one, but with 18 intelligence it shouldn't be too big of a problem.
Spells used would be things like Expedious Retreat, Jump, Obscuring Mist, and Reduce Person.
 

youB...newB... yesB...

Welcome Stringburka!!

So a skill monkey mage sounds good and a neat little background already also, now I think we have a group.

Anything else?? I still need starting gold.


HM
 

sorry it's late and I am confused damn intro to logic! I kinda forgot about this till now cause i've been busy so forgive me for sounding... confused

holy man is right bout the taking turns thingie
ummm..... we will probably need an another official one though I have candidates in mind but would rather have people step up

starting gold is by social class instead of by character class however that does not mean u have unlimited funds or limited funs

so
poor: very little equipment is probably second hand and poor condition
middles class: I know what I said above do that by character class equipment avaible is limited middle class citizens do not usually personally own magic items.
Mageborn and the priesthood: your master or instrutor has given you a set amount of money to use you have access to magic items etc
 

starting gold is by social class instead of by character class however that does not mean u have unlimited funds or limited funs

so
poor: very little equipment is probably second hand and poor condition
middles class: I know what I said above do that by character class equipment avaible is limited middle class citizens do not usually personally own magic items.
Mageborn and the priesthood: your master or instrutor has given you a set amount of money to use you have access to magic items etc

Um... we need numbers, Arcanaman. As the equipment in the books have GP values... and without that we can't actually select gear.

Also, is a Binder Middle or Low class?
 

It is illogical to be logical when taking logic so you don't sound illogical??

What was that now I'm confused lol

Sorry for the tough week arcanaman we are all chilling here getting a group together but the money thing IS confusing may I help??

if I was to do by class i would do this:
Everyone starts with 140gp
--people from the poor districts may not purchase an item other than armor costing more than 10gp
--middle classman start with the lowest armor of they're highest armor prof (light=padded,medium=hide,heavy=splint) for free and may exchange this to add 60 gp to thier starting gold. for middle classman without armor they auto get 200gp
--mageborn/priesthood get the standard gold + 500gp in magic items (after spending any leftover gp from the 500 is lost)

An ideal lets twik it to fit the game

HM
 

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