D&D (2024) All 48 Player’s Handbook 2024 Subclasses

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The new Player's Handbook contains 12 character classes, each with 4 subclasses, making 48 in total.
  • Barbarian: Path of the... Berserker, Wild Heart, World Tree, Zealot.
  • Bard: College of... Dance, Gamour, Lore, Valor.
  • Cleric: Life, Light, Trickery, War domains.
  • Druid: Circle of the... Land, Moon, Sea, Stars.
  • Fighter: Battle Master, Champion, Eldritch Knight, Psi Warrior.
  • Monk: Warrior of... Mercy, Shadow, The Elements, The Open Hand.
  • Paladin: Oath of... Devotion, Glory, The Ancients, Vengeance.
  • Ranger: Beast Master, Fey Wanderer, Gloom Stalker, Hunter.
  • Rogue: Arcane Trickster, Assassin, Soulknife, Thief.
  • Sorcerer: Aberrant Sorcery, Clockwork Sorcery, Draconic Sorcery, Wild Magic.
  • Warlock: Archfey Patron, Celestial Patron, Fiend Patron, Great Old One Patron.
  • Wizard: Abjurer, Diviner, Evoker, Illusionist.
 

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People weren't given a chanc to like it

It was mainly associated with 4e and relied a lot on 4e-style control mechanics. It does not fit as well if the game is not tied to a battlemap.

This is probably a generalization but the only people I know who want that class tend to be 4e fans.

For a while after 5e, WOTC listed it on polls for favorite classes but it quickly dropped off which may be a sign that it is not that popular.
 

It was mainly associated with 4e and relied a lot on 4e-style control mechanics. It does not fit as well if the game is not tied to a battlemap.

This is probably a generalization but the only people I know who want that class tend to be 4e fans.

For a while after 5e, WOTC listed it on polls for favorite classes but it quickly dropped off which may be a sign that it is not that popular.
I mean it's not like they tried, like they did with psionic a few times.
 

It was mainly associated with 4e and relied a lot on 4e-style control mechanics. It does not fit as well if the game is not tied to a battlemap.
Give me an example of a warlord power that could not easily translate to 5e.
This is probably a generalization but the only people I know who want that class tend to be 4e fans.
People who played it like it. People who didn't play it have unfounded options.

This might be a generalization, but the people who don't like warlords probably didn't play 4e.
 

People who played it like it. People who didn't play it have unfounded options.

This might be a generalization, but the people who don't like warlords probably didn't play 4e.
Yes, but maybe not for the cause and effect you're implying. It's not "People who didn't play 4e missed their chance to see the Warlord in action and don't know how awesome it is." It's more "People who tried 4e and decided it wasn't a game they wanted to play very likely aren't interested in Warlords either, since Warlords are the encapsulation of many of 4e's defining traits." Very much a "People who don't like chocolate chip ice cream probably don't like chocolate chips." sort of thing.

Unless that's what you meant, in which case I agree fully.
 

"People who tried 4e and decided it wasn't a game they wanted to play very likely aren't interested in Warlords either, since Warlords are the encapsulation of many of 4e's defining traits."
Give me an example of how the warlord was defined by 4e traits.

The extra high hit points? Not a warlord thing.
The inflated to-hit and AC? Not a warlord thing.
The colored boxes? Not a warlord thing.
Spells making attack rolls vs saving throws? Warlord didn't have spells.
Calling it 1 square instead of 5'? Not a warlord thing.
Each class getting the same AEDU powers? Not a warlord thing.

So exactly what traits are "encapsulated"?
 
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Give me an example of how the warlord was defined by 4e traits.

The extra high hit points? Not a warlord thing.
The inflated to-hit and AC? Not a warlord thing.
The colored boxes? Not a warlord thing.
Spells making attack rolls vs saving throws? Warlord didn't have spells.
Calling it 1 square instead of 5'? Not a warlord thing.
Each class getting the same AEDU powers? Not a warlord thing.

So exactly what traits are "encapsulated"?
  1. An ally within 10 squares who uses an action point.
  2. When an ally who can see you spends an action point to take an extra action.
  3. allies, allies, allies
The warlord feels like a tactical board/miniature game leader piece that makes the other pieces stronger. That is fun when you are directing your army but no so much when you are playing a character. Now, I know people who enjoy that style of play and really loved the Warlord. They are universally 4e fans. They also tend to play support clerics or bards in 5e; however, that is a small portion of players. People want to shine and be a hero and not many people see "I grant that dude within 5 squares a +5 to attack" as super heroic. The entire class revolved around tactical battlefield and ally buffs.

This tactical skirmish game style if 4e. It is very much a specific style of play that 4e preferred but it also drowned out other styles.

Now, I am, not opposed to a Warlord in 5e. I would prefer that they had released a PHB2 or added it to Tasha's because it would be cool to support every style of play.

Personally, though, it is nowhere near as popular as bards, which is what I was reacting too and you can get some elements of Warlord (weak ones) via Battlemaster.
 

  1. An ally within 10 squares who uses an action point.
  2. When an ally who can see you spends an action point to take an extra action.
That generally happened once per combat. So easy enough to translate.

"When an ally within 60' rolls initive...".
  1. allies, allies, allies
Are you saying that teamwork "encapsulates 4e"?
The warlord feels like a tactical board/miniature game leader piece that makes the other pieces stronger. They also tend to play support clerics or bards in 5e;.
How do Clerics, who have been in the game since the beginning "encapsulate 4e"?
Now, I am, not opposed to a Warlord in 5e. I would prefer that they had released a PHB2 or added it to Tasha's because it would be cool to support every style of play.
That's fair.
 

Give me an example of how the warlord was defined by 4e traits.
Oh dear, you're going to make me pull my dusty 4e books off the shelf, aren't you. Alright then.

Looking down the 1st level at-will abilities, what have we got? Give an ally an off-turn basic melee attack, that's very 4e and only works because basic attacks are standardized. Give an ally a numerical bonus on their next attack, that's the 4e numbers game there. Deny an enemy the ability to move without provoking an Opportunity Attack, that's 4e positional play at work. And give an ally the ability to shift 1 square, that's 4e off-turn actions and positional play again.

Skimming further down the list it's mostly following those themes. Give allies a numerical bonus to this or that. Allow allies off-turn movement and attacks. These are deeply 4e things that have been toned down or eliminated in 5e. There's some fairly standard healing tools, but others that tie into 4e specific concepts like ongoing damage.

As a Warlord fan, would you really say that a 5e Warlord that has roughly a Battle Master Fighter's ability to do those things is really a Warlord? Of course not. What you loved about the Warlord is the ability to control the battlefield like a chess board, sliding your allies around and pushing them into making attacks. Those are not things 5e does because 4e went heavy on the tactical skirmish gameplay and 5e does not.

5e doesn't want people to slow the game down by making players regularly engage with off-turn actions and movement. 5e doesn't want to complicate the game with lots of fiddly little attack bonuses to track, or penalties applied to the NPCs. These are the Warlord's stock in trade, and they're not part of 5e's catalog.
 

5e doesn't want people to slow the game down by making players regularly engage with off-turn actions and movement.

Except when 5e allows off turn actions with fighting styles or feats or spells. I loved my 5e paladin's regularly blocking attacks against allies off turn once per round from his fighting style.
5e doesn't want to complicate the game with lots of fiddly little attack bonuses to track, or penalties applied to the NPCs.
Except when it provides basic bardic abilities of granting a fiddly inspiration die, or the level 1 upcastable cleric/bard/paladin bless and bane spell fiddly ongoing d4 modifier.
These are the Warlord's stock in trade, and they're not part of 5e's catalog.
Except for where they are, mostly in the other 4e leadership type class role classes or in martial abilities.
 

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