Age of Abjuration

I hate throw in theology right after a logic class but are we going with the suggested gods Holy Man (I think I didn't double check so no offense if it was someone else's post) put up in the campaign setting thread, or do you still wanna make adjustments. (Or we could go with the logic route and assume no one exists as we can only assume the existence of ourselve and the input of our own senses, but it makes this all seem kinda pointless and craps all over my character *L*).

Also I can adjust the gold and equipment i have down once you decide (it's just by starting class now) the dwarf would be priesthood seeing as a better life is the whole reason his family sent him in, and the favored soul it would be kind of your individual discretion (on the one hand his father is a wealthy merchant, on the other they aren't exactly buds). Anyway can't wait to hear so I can get them set up for you to review
 

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HolyMan is one person one word and you may call me HM fellow follower of the divine might ;)

I believe arcanaman used one of the gods in a story already so pick one and help me and him tweak somemore about them out.

What was my character here? I forget since not playing the cleric lol

HM
 

Okay, I think the character is good to go now, I changed up the two characters for review with some deity stuff I made up (and tossed on the campaign world thread also) so if what I did there is cool they should be done, it's just pending deity approval (and fine tuning info after you guys check it out and let me know what you think) and letting me know which character is a go
 

Okay, my chars ready for approval.

[sblock=Background]
Devan Hillborn is a mageborn from a larger city. His father was a wizard and his mother a juridical advisor of importance; both were orderly and patient people. This didn't rub off on Devan though, who has what he calls "the soul of a creator!" and that other people call "the mindset of a Slaad".

Regardless, he went to the arcane school, having a natural talent for the school of transmutation. However, he didn't have the means of concentration necessary for higher studies, and left the school early. He moved to another city, and now he lives on his magic and his skills, using them to steal from the middle and upper class - he has a sense of honor that prohibits him from taking from the poor.[/sblock]

[sblock=Appearance]
A gaunt man in his late twenties, he has black hair and a well-kept small beard. He usually dresses in regular clothing of the middle class, not wanting to give away his magical skills. He wears a beautifully decorated dagger at his right hip, and has several pouches on his belt.[/sblock]

[sblock=Personality]
Devan follows impulses more than anything else. He is a bit egocentric, but not to the extent that he would let anyone suffer for his sake. He's social and nice, but don't like to fight unless it's necessary; he prefers to just run away when things get ugly. Again, though, he can put that aside when he's needed by his friends.[/sblock]

[sblock=Stats]
Code:
[B]Name:[/B] Devan Hillborn
[B]Class:[/B] Transmuter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] No specific

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 5 (1d4+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B]
[B]Int:[/B] 18 +4 (0p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B]
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +7        [B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (12p.)      [B]ACP:[/B] 0         [B]Spell Fail:[/B]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +0    +0    +3     0     0     0    13
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +1          +1
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                  2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                   +1      1d4+1       19-20x2
Crossbow		 +3	 1d8	     19-20x2

[B]Languages:[/B] Common, Goblin, Elven, Dwarven, Draconic

[B]Abilities:[/B] Scribe Scroll, Summon Familiar. Prohibited schools of magic: Evocation and necromancy.

[B]Feats:[/B] Nimble Fingers, Improved Initiative.

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spellcraft                    2    +4          +6
Knowledge (arcana)            2    +4          +6
Concentration                 1    +1          +2
Disable Device                2    +4    +2    +8
Open Locks                    2    +3    +2    +7
Bluff		   	  3    +3    	     +6
Use Magic Device	  2    +3          +5
Move Silently		      2    +3          +5
Sleight of Hand			2    +3	     +5

[B]Equipment:                      Cost  Weight[/B]
Nice Clothes		            5gp    5lb
Dagger                              2gp    1lb
Light Crossbow			     25gp    4lb
Bedroll                             1sp    5lb
Spell Component Pouch			5gp    2lb
Backpack                            2gp    2lb
   -spellbook			     15gp    3lb
   -trail rations(1 days)           5sp    1lb
   -waterskin                       1gp    4lb
   -torches (5)                     5cp    5lb
   -flint&steel                     1gp    ---
[B]Total Weight:[/B]32lb      [B]Money:[/B] 15gp 8sp 5cp

Spells in spellbook (X is prepared):
0th-level (DC 14)
	All in PHB
X	Light
X	Detect Magic
X	Prestidigitation
1st level (DC 15)
X	Swift Expedious Retreat (CAd)
	Jump
X	Reduce Person
	Detect Secret Doors
	Hold Portal
X	Mage Armor
	Low-Light Vision (CAr)


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             33    66   100   200   500

[B]Age:[/B] 27
[B]Height:[/B] 5'9" 
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Fair
[/sblock]

I'm waiting with buying more than regular equipment until I know exactly how much I can spend.
 
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thanks everyone it's diffcult to get in other things beside college but I am doing it
I love the characters will look at the deities and stuff and make commnts in the world thread on top of making deities I think I shall start fleshing out the starting city
 

It is illogical to be logical when taking logic so you don't sound illogical??

What was that now I'm confused lol

Sorry for the tough week arcanaman we are all chilling here getting a group together but the money thing IS confusing may I help??

if I was to do by class i would do this:
Everyone starts with 140gp
--people from the poor districts may not purchase an item other than armor costing more than 10gp
--middle classman start with the lowest armor of they're highest armor prof (light=padded,medium=hide,heavy=splint) for free and may exchange this to add 60 gp to thier starting gold. for middle classman without armor they auto get 200gp
--mageborn/priesthood get the standard gold + 500gp in magic items (after spending any leftover gp from the 500 is lost)

An ideal lets twik it to fit the game

HM
itwould be much appericated for the money
btw I am now into counter examples of famous invalid forms I thought the class was confusing before a french major does not need this but I am notgetting my classes changed again.
 


Ok to help Deuce and arcanaman lets get a single post from everyone and the statsis on your character please

Dregon Deepcutter human male Fighter is ready to be checked.
needs starting gold and equipment (ty Theroc)

HM
 
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Kelust Del'ena, Human Binder is awaiting starting wealth so that he may purchase the proper equipment, and will subsequently be almost ready for checking.
 


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