Quite often I manage to get character ideas that turn out not to be the easiest to implement mechanically.
It happened once again. The character was originally created for True20, but the combat mechanics lead our group to change into Pathfinder (hit points just were more suitable for the feel that we tried to capture), but now I have to try to build my character mechanically with tools available in Pathfinder.
Storywise, the character was son of captured duke. Formally he was kept inprisoned in the palace, but practically he was turn into court jester. In addition being almost same age as the prince, he would be the one with whom prince would practice swordfighting to (character would naturally be allowed to fight back, but never hurt the prince).
So the attributes I was looking for were:
- some social ability (fast talking etc. to keep character from falling the grace of too many people an lose his quite favourable position in th court)
- swordplay and tricks (primarily ability to stay alive and win battles without hurting the opponent)
How could I turn this idea into interesting-to-play character (mechanically)? At this point I will have three levels to play with.
My initial idea was Fighter / Bard (1/2, continue as bard):
Pros
+ social skills
+ bardic music: facination -> fits wonderfully to idea of charcter trying to stay in favour in order to survive
+ fighter level gives feat for experise/disarm -chain
Cons
- I didn't really plan on being spellcaster (it's almost joke within the group that I always play casters, a deviation from the habit could be nice)
- I have hard time perceive way to incorporate bardi music (Inspire Courage) into play stylewise (and playing bard without using it would feel too much of a handicap)
It happened once again. The character was originally created for True20, but the combat mechanics lead our group to change into Pathfinder (hit points just were more suitable for the feel that we tried to capture), but now I have to try to build my character mechanically with tools available in Pathfinder.
Storywise, the character was son of captured duke. Formally he was kept inprisoned in the palace, but practically he was turn into court jester. In addition being almost same age as the prince, he would be the one with whom prince would practice swordfighting to (character would naturally be allowed to fight back, but never hurt the prince).
So the attributes I was looking for were:
- some social ability (fast talking etc. to keep character from falling the grace of too many people an lose his quite favourable position in th court)
- swordplay and tricks (primarily ability to stay alive and win battles without hurting the opponent)
How could I turn this idea into interesting-to-play character (mechanically)? At this point I will have three levels to play with.
My initial idea was Fighter / Bard (1/2, continue as bard):
Pros
+ social skills
+ bardic music: facination -> fits wonderfully to idea of charcter trying to stay in favour in order to survive
+ fighter level gives feat for experise/disarm -chain
Cons
- I didn't really plan on being spellcaster (it's almost joke within the group that I always play casters, a deviation from the habit could be nice)
- I have hard time perceive way to incorporate bardi music (Inspire Courage) into play stylewise (and playing bard without using it would feel too much of a handicap)