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Pathfinder 1E Pathfinderize the Warforged

I have decided to remove to two stat negatives on Wisdom and Charisma. The only stat bonus, which is Constitution and in my opinion the weakest stat of the six will remain.

I am also going to remove the Light Foritification which no longer applies since rogues can sneak attack golems in Pathfinder.
 

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I have decided to remove to two stat negatives on Wisdom and Charisma. The only stat bonus, which is Constitution and in my opinion the weakest stat of the six will remain.

I am also going to remove the Light Foritification which no longer applies since rogues can sneak attack golems in Pathfinder.

I don't think Con is the weakest stat: HP, Fort save, death threshold, ...

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The problem is the old labeling.

Make them monstrous humanoids (living construct)
- build this new subtype (tip: ignore now obsolete construct abilities)
- remove dark vision
- reduce sleep to elf-like (reboot phase?)

or better: Make a create your own race system like True20 did for alien backgrounds. (If you are interested in my adaption for this, PM me)


BTW, I would like a mindless subtype for animals over the vermin type :mad:
 

I don't think Con is the weakest stat: HP, Fort save, death threshold, ...


Sure it is. Make a character with five stats of 10 and one stat of 25. You will find that the stat with the least impact as the 25 is Constitution. Even Charisma is a more powerful stat since you can create a power Sorcerer off a 25 Charisma.

Constitution is a backup stat. Its nice to have but you can survive having an average one.
 


How does Heroes Feast work in Pathfinder? Does it still negate fear and poison?

I think that alone is one of the reasons why I think the Warforged immunities are not a big deal. They might be from the perspective of the game world (not needing to eat is obviously useful for a soldier - even for a peasant, actually), but they don't affect the game balance much.

The "trick" with poison or disease immunity is that it is typically something that affects the entire party, not just a single character. The Warforged can't be poisoned. The Elven Wizard and the Human Cleric still can be. You still need to spend those Lesser Restoration or Restoration spells to deal with it - or spend a few days recovering the ability damage or traveling to the city where you can get the ability drain removed.

Similar - a Warforged not needing to breath is only of help if only he has to deal with the lack of air and the rest can ignore it. If not, he gets the honor of doing whatever needs to be done without spells - but also the risk of going alone.
 

How does Heroes Feast work in Pathfinder? Does it still negate fear and poison?

I think that alone is one of the reasons why I think the Warforged immunities are not a big deal. They might be from the perspective of the game world (not needing to eat is obviously useful for a soldier - even for a peasant, actually), but they don't affect the game balance much.

The "trick" with poison or disease immunity is that it is typically something that affects the entire party, not just a single character. The Warforged can't be poisoned. The Elven Wizard and the Human Cleric still can be. You still need to spend those Lesser Restoration or Restoration spells to deal with it - or spend a few days recovering the ability damage or traveling to the city where you can get the ability drain removed.

Similar - a Warforged not needing to breath is only of help if only he has to deal with the lack of air and the rest can ignore it. If not, he gets the honor of doing whatever needs to be done without spells - but also the risk of going alone.

That was my opinion as well. Lots of the best Warforge cookies only apply to him, so he is still held back by the rest of the party. Sure the Warforged in the party can walk into the dreaded "Plaguelands where death drips off every leaf" and laugh the entire time, but he will be going alone unless the entire party is going. No breathing underwater is the same way.

This could lead to an interesting campaign. A party of all Warforged dedicated to battling the minion of the God of Disease and wiping out Assassin guilds.
 

Ok ;), 2nd priority back-up stat, but never dump stat. Ever ade a character with 8 Con?

Actually in Pathfinder you could survive pretty well with an 8 Con. Just stick to your favored class and the +1 hitpoint per level gives you an effective 10 Con. Sure you are -1 to your Fort save but in the long run that is surviveable depending on class.

But overall your right. Its not stat you can gimp but it is one you can easily ignore compared to other stats.

As a side note this fact was demonstrated to me way back in 1st Edition. A friend created a fighter named "Vend" as in as tough as a vending machine. He has all 10's except a 25 in Con. Now being First Edition Con was even more powerful. It adjusted the minimum you could roll on a hitpoint dice, it made you immune to poison, and gave you natural regeneration.

All this meant was that time and time again Vend got up from the battlefield hours after he had been "killed" by someone.
 

What about adding a +2 to STR instead of altering other stats? Sure, it can be seen as slightly ahead of the curve for Pathfinder RPG book, but it's on par with many of the playable races in the Bestiary and was somewhat inspired by 4e's handling of Warforged. Light fortification would be dropped. It would also fit the flavor of the race as being built for combat.
 

How does Heroes Feast work in Pathfinder? Does it still negate fear and poison?

I think that alone is one of the reasons why I think the Warforged immunities are not a big deal.
No, Heroes' feast no longer negates fear and poison, thank the gods. Overall poison looks to be intended to be more significant in pathfinder. Many poisons keep hitting the victim and Neutralize Poison is no longer a 'buff' since it it lost the...
3.5 D&D SRD said:
The creature is immune to any poison it is exposed to during the duration of the spell.

Pathfinder Heroes' feast said:
The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Pathfinder Neutralize Poison said:
If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized.
 

How does Heroes Feast work in Pathfinder? Does it still negate fear and poison?

I think that alone is one of the reasons why I think the Warforged immunities are not a big deal. They might be from the perspective of the game world (not needing to eat is obviously useful for a soldier - even for a peasant, actually), but they don't affect the game balance much.

I think that using a spell that PCs get only in the second half of their level advancement to imply that poisons aren't a big deal doesn't make much sense. It may imply that the issue becomes an increasingly small problem after a certain point. But until that point, I believe it is still significant.

Immunity to poison and energy drain are huge benefits to relatively low-level parties because they protect the character from relatively commonly used monster at those levels when resources to protect the characters are relatively sparse. Poisons are common weapons in things ranging from animals and vermin to wyverns and Drow. Wights, vampires, and spectres are part of the bread-and-butter of D&D's undead encounters. Add in ghouls, ghasts, and mummies and that warforged is immune what PCs have to fear about most undead encounters.
 

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