Treebore
First Post
Interesting. I agree with you for the most part, but also feel that it's not so... I don't know, black and white. As a player, I want the possibility of failure so that success feels sweeter. But I don't want to fail! And when I fail, or in the process of failing (dying,) I want to use every tool at my disposal to avoid that failure, and would probably start advocating the existence of raise dead even if I was against it as the beginning.
The ideal situation and what would really happen is certainly different for me, I'm willing to admit.
So your saying if your PC dies you don't know you failed if you get brought back?
I know when I fail plenty of times, and dying wasn't even involved.