Why don't we get the jackal one done first, then worry about the typhonic beast?
Dropping the curse is ok.
Now, we were going to give it a weapon attack (black ankh) plus a bite instead of a claw/claw/bite routine. I seem to remember suggesting we treat it as a Large battleaxe (e.g. 2d6 damage, triple damage criticals) it can make iterative attacks with.
So, I'm thinking the Black Ankh would be some kind of manifestation of the Mummy's enchantment, so it could manifest it at will and it would dissolve when slain.
Should it have enhancement bonuses?
Should it transmit the mummy's rot as if it was a natural weapon, or have some other power?
Agreed to splitting the gaze and the black ankh. For the typhonic mummy, I definitely support the ankh channeling mummy rot.
Diplomacy, Hide, Knowledge (religion), Move Silently, Sense Motive?
Lets work some ranks in Jump and Survival in there as well, to go with their racial bonuses.
Summon Weapon (Su): A jackal composite mummy can be armed in an instant by magically summoning a black ankh. This functions as a +x battleaxe. The black ankh also exposes anyone struck to the jackal composite mummy's mummy rot ability. When separated from the mummy, the weapon vanishes. A jackal composite mummy can summon or dispel its own weapon as a free action.
I think +1 axiomatic is fine.
Diplomacy 13, Hide 17, Jump 13, Knowledge (religion) 13, Move Silently 13, Sense Motive 13, Survival 13?
Feats: Multiattack, Track (B), 5 more
Jackal composite mummies stand x feet tall and weigh x pounds.
But it's magic, shouldn't it be better than drawing a weapon like normal?That was the sort of thing I was thinking of, although I'd make it a move action rather than a free action, just like drawing a weapon.
I think this is spot-on!Although we could have the Jackal composite mummy summon a True Ankh (= +1 axiomatic battleaxe) for smiting chaos, and the Typhonic composite mummy summon a Black Ankh, a perversion of the symbol which ruins the living rather than safeguards them (= +1 wounding battleaxe)?
I'm undecided on the higher Int....
Let's see, Int 14 would give it another 19 SP for 114 in total.
Looks good, and so does the size.Feats: Ability Focus (despair), Ability Focus (mummy scourge), Combat Reflexes, Lightning Reflexes, Power Attack, Weapon Focus (black ankh)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.