I know you said it was not useful. If the power is so bad, choose a different PP, but since you are obviously not thinking that way, you consider the rest of the PP good enough to make up for the one weak power.
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This.
Some paths are balanced around their features, others their powers, and others are somewhere in between.
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To me, all of that is yet another example of people fabricating unwritten rules of D&D based on loose inferences, and then regarding them as absolute law. Eventually a book gets published that utterly invalidates the contrivance that was thought such a valuable agent of balance.Knight Commander is another good example. The class feature of "All adjacent allies get +2 to attacks" is at least slightly offset by an almost-useless Level 12 Utility power.
PPs are balanced across their 10 levels. If you can swap out the less-powerful features in favor of more-powerful ones, I think you're trying to cop out of the inherent balance.
Case in point: there was a time when suggesting that you give a class more AoE attacks was greeted with declarations that the designers clearly and obviously only want controller classes to have AoE. Then PHB2 comes out and the sorcerer is a striker with tons of AoE. Then suddenly all of the rigid thinkers quietly drop their position that they had devoted so many words to in countless threads, with no retraction or admission of wrongness whatsoever, as if their adamant words had never been uttered. But instead of learning the real lesson at hand, they latch on to something else, applying inductive logic to fabricate some new meta-rule that should be regarded as absolute and inviolate.
The fact is, this a pretty morphic version of D&D and there's no guiding central authority (or rather, there are a multitude of would-be guiding authorities that have about the same tenure as a No. 2 on The Prisoner). Most things are up for grabs, the majority of apple carts are ripe for overtunring. What seems like bedrock firmament today is plowed and furrowed tomorrow.
So forgive me if I have little regard declarations that clearly and obviously PP powers are locked-in irrevocably by an intentional element of D&D design handed down from on high.