[Serenity RPG] Across the 'Verse - OOC.

revised gear

General: multiband, extra vacuum suit, 2 rolls patch tape, Utility knife

Tech: electronics toolkit, fedband scanner, com-pack shortrange, micro-transmiter, Holo-image development suite, databook,

Covert: eavesdropes, lockpicks+electronic lockpicks, laserlight mist, disguise kit

Combat gear
Ballistic Mesh 1W(converts bullets to stun), torso-arms-legs, no penalty
Pistol d6W, 100ft, 3(8)
Derringer d4W, 30ft, 1(2),

Credits: 892.8
saving this for possible joint and ship supplies/gear.
 

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Below is a -very rough- workup of what I'm looking at. I'm seeing this character as a very offbeat, eccentric sort of intellectual almost in a sort of Dr. Who vein. Main job on board would be keeping the ship running, with secondary skill in medicine and sciences.

I could use input/help on selecting skill specialties for the engineering skills, as well as some idea of what these traits I've picked do...and possibly some alternative ideas that suit the concept.

The name's just a placeholder. :)

Thoughts?

Name: Vortex Henderson
Job:

Agility 1d6 (6)
Strength 1d4 (4)
Vitality 1d6 (6)
Intelligence 1d12 (12)
Alertness 1d12 (12)
Willpower 1d8 (8)

Initiatitive: 1d6+1d12
Life Points: 14

Skills: 62/68
Athletics d6
- Dodge d8
Influence d4
Knowledge
Linguist d6
Mech Engineering d6
Medical Expertise d6
Perception d6
Pilot d4
Planet Vehicles d4
Science Expertise d6
Tech Engineering d6
Guns d6

Traits:
Math Whiz (2)
Mechanical Empathy (2)
Steady Calm (2)
Total Recall (4)

Lightweight or Scrawny (-2)
Memorable (-2)
Credo: Help the weak (-4)
Loyal (-2)

Gear:
1500 credits

My Character has decent tech engineering, so you could drop that. You should specialize in some areas that you want to be extra good at. A d8 specialty cost 2 points, d10 4, etc. Course you need the d6 first.

Note in skills you don't have a rating for knowledge :). You may want to go
Medical Expertise d6
- Surgery d8
- maybe toxicology d8
-or forensics d8

Mech Engineering d6
- machinary maintenance d8
- mechanical repair d8

(your skills should all add up to 68)

The Loyal trait means you have to pick someone usually another PC to be loyal to . . .
Note that mechanical empathy lets you spend plot points to know what the problem is and to gain +2 dice step (size d10 instand of d6 for example). good trait to keep on having:cool:.


As for some gear I'd recommend some of the following (cost in credits listed afterwards)
doctor's bag (MedAcad) 210
Operating theatre Modular 300 *
Medical Supplies, Emergency 110
CAD Board 27.2
Cutting Torch 4
scrapware 5
Mechanic's Tool set 284
Professional Data library 92
Pistol 18
Vaccuum suit 67 (there usually are sets with the ship but your own can be a good idea)
patch tape – in the vac suit pocket – 2
*Its possible the ship will have one of these. If not the crew members may wish to split it, I'd pitch in.
 
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I will just leave my sheet as it is (no further equipment for now; I can still buy stuff later, if there is a need, I suppose). :D

Bye
Thanee
 

Blargh...my concept sort of got shredded to pieces. I think I need to reboot.

lol...sorry everyone. If you're all ready to play, maybe I can join in later?

Somehow I've lost track of what I really want to play in this setting.
 

Hey Maerdwyn, if it is cool, I'd like to swap places with Fenris. Give him my spot, and stick myself on the alt list? I've just had a bunch of stuff come up, and haven't been able to put together a PC.

With that said, it sounds like an awesome game, and if somebody bows out at a later time, I'd love to take a crack at it.


So Maerdwyn,
You want to wait on Rhun or should I jump in a make a character?
 

Shayuri, sorry to hear that- It looks like we're not all near ready to play though. I plan to run separate scenes introducing individual or pairs of characters, so if your character is one of the later ones to come in, it's really no problem. :)



Fenris,
That said, Why don't you go ahead an make a character; if we end up with seven at some point in the future, I'll do something like run two scenes at once with the crew split appropriately :) What kind of character are you thinking about?
 
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Fenris,
That said, Why don't you go ahead an make a character; if we end up with seven at some point in the future, I'll do something like run two scenes at once with the crew split appropriately :) What kind of character are you thinking about?

I was looking at Rhun's role of a gunslinger, sans the pilot. Just the muscle for the ship (aside from our very capable martial artist of course). But focused on guns. The Yang to Tatjana's Yin. ;)
 

Hey Thanee,
I was using your character sheet as a template, and you stats looked good for my character as well, but adding them up it came to 50. Was there a trait that boosted that or something else I missed that I ought to be looking at for my character?

Edit: I think I have it it is from the Asset/Complications right?
 
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Hey Thanee,
I was using your character sheet as a template, and you stats looked good for my character as well, but adding them up it came to 50. Was there a trait that boosted that or something else I missed that I ought to be looking at for my character?

Edit: I think I have it it is from the Asset/Complications right?

Yeah that's right. My character is the same. Assets are 'bought' using attribute points, and complications 'add' to your attribute points. So if you have more points in complications then assets you get extra attribute points.

Shayuri - I hope I didn't have anything to do with you loosing the character. I was trying to help :erm:.

edit- I'm not sure if this means the mechanic position is opening up? But for those still contemplating characters I always thought that the 'tough mechanic' type character would be cool, possibly with heavy weapons and lobbying grenades and some war (engineer) experience.
Also, I suppose my character could pull things off as a middling captain. But I'm not exactly clamouring for the position.
 
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Background stuff
I'll sum it all up in the rogues gallery soon.

If anyone is a child of the Black, it's Aaron Craig. Born and raised aboard ship till the age of fourteen, when it was commandeered by the alliance during the hostilities leading up to the war and 'lost'. His father has been a shell of a man ever since, remaining planet side and favouring strong drink a little to fondly.


Aaron quickly fell in with the shadier elements of society out on the Rim and has been relatively successful. A distant cousin helped him get into a pilot school based in Santo, where he also picked up his technical and computer knowledge, as well as a penchant for gambling. The fact that he went to the school is one of the few things that can be found on the Cortex about Aaron.


A small gambling debt and a venture made to pay it off gone bad (wherein the ship crashed and was virtually ruined) has earn Aaron an enemy holding a deep grudge. He's short and dark haired, and while a fair shot with a pistol is pretty useless in a fight without one. So far his “friends” and guile have kept him from attracting further unwanted attention.


A few friends refer to him as Slick Craig, or just Slick. He prefers chewing tabacco,with the cigars a cheap second. He saves his uncle's pipe for special occasions.
 

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