Special Conversion Thread: Moldvay's Undead

SHOCK BONES
FREQUENCY: Very rare
NO APPEARING: 3-18
ARMOR CLASS: 7
MOVE: 12"
HIT DICE:1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO OF ATTACKS: 1
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Electricity
SPECIAL DEFENSES: Electricity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral evil
SIZE: M
PSIONIC ABILITY: Nil

Shock bones are skeletons animated by both magic and electricity. Their attacks do damage from electrical shock. Anyone hitting a shock bones with a metallic weapon that conducts electricity automatically takes 2-12 hp damage. Clerics have the same chances to turn shock bones as they do zombies. While shock bones have no treasure themselves, they often act as treasure guards.

A shock bones might also be created by an alchemist or sage in a sort of Dr. Frankenstein-type experiment. Such a monster would not truly be undead, and though it would conform to the above statistics, it could not be turned by clerics.

Originally appeared in Dragon Magazine #138 (1988).
 

log in or register to remove this ad

This seems like another fairly lightly altered skeleton variant. Although 2d12 damage for a 1 HD creatures makes it admittedly rather menacing...sure we want to keep that high a dosage?
 

Well, it's actually 2d6=2-12, not 2d12. I think it's ok. I could agree to doing these in a similar mini-template for a normal skeleton like the last one.
 

Well, it's actually 2d6=2-12, not 2d12. I think it's ok. I could agree to doing these in a similar mini-template for a normal skeleton like the last one.
This is why I shouldn't read things when I'm just waking up. If that's the case, I agree with you fully.
 

This is why I shouldn't read things when I'm just waking up. If that's the case, I agree with you fully.

These look pretty straightforward. We can give them the equivalent of a caster level 2 shocking grasp as their electrical attack/defence:

Your successful melee touch attackhttp://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).

Hmm, are we going for regular monster or template?

If we decide on template, a Mini-Template applied to the SRD skeleton would meet all its powers. We could give it a Shocking Touch whose damage scales with size, something like:

Diminutive or Fine = 1d4 electricity
Tiny = 1d6 electricity
Small = 1d8 electricity
Medium = 2d6 electricity
Large = 3d6 electricity
Huge = 4d6 electricity
Gargantuan = 6d6 electricity
Colossal = 8d6 electricity

I'd also give it immunity to electricity, for obvious reasons.

Do we want to have these things keep a regular undead skeleton's weapon use and claws? I suppose we might as well, although the Shocking Touch would be their preferred attack.
 

I think this is easiest to do as a mini-template added to the SRD skeleton, like the last one. I'd say that the shocking is attached to the skeleton's claws, not a separate attack. Also, they have an electric aura kind of defense that does damage to anyone hitting them with a metallic melee weapon.
 

I think this is easiest to do as a mini-template added to the SRD skeleton, like the last one. I'd say that the shocking is attached to the skeleton's claws, not a separate attack. Also, they have an electric aura kind of defense that does damage to anyone hitting them with a metallic melee weapon.

I prefer template too.

At the moment I prefer making it a single "Shocking Touch" attack, with claws as a back-up option for electrical-resistant targets.

If we give them "Shocking Claws" then they'll probably have more attacks than the original monster - e.g. a "Warrior Shocking Skeleton" has two 1d4 claw attacks.

Also, if each claw attack adds 2d6 electricity damage they'll do a lot more damage - two claws for 1d4+1 plus 2d6 electricity average three times the damage of a single 2d6 shock or two 1d4+1 claws.

I guess we could reduce the electricity damage to something like the following:

Diminutive or Fine = 1d2 electricity
Tiny = 1d3 electricity
Small = 1d4 electricity
Medium = 1d6 electricity
Large = 1d8 electricity
Huge = 2d6 electricity
Gargantuan = 3d6 electricity
Colossal = 4d6 electricity

The basic claw damage can remain at the SRD Skeleton template's default level, which would combine with the above electricity proposal to make:

Diminutive or Fine = 1 claw plus 1d2 electricity
Tiny = 1d2 claw plus 1d3 electricity
Small = 1d3 claw plus 1d4 electricity
Medium = 1d4 claw plus 1d6 electricity
Large = 1d6 claw plus 1d8 electricity
Huge = 1d8 claw plus 2d6 electricity
Gargantuan = 2d6 claw plus 3d6 electricity
Colossal = 3d6 claw plus 4d6 electricity

Overall I prefer the shocking touch or claws approach.
 

I'd like the shock to transmit through the metallic weapons they wield, similar to a salamander's heat ability...

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
 

Agreed to the shock transfer, and I'd rather have claws that did bonus electricity damage than give it an electrical touch attack. Considering that it's turned as a zombie, giving it a wee bit of turn resistance would also be appropriate.
 


Remove ads

Top