You are all GODS!!

Holy Man said:
Rathan:

Synergy bonuses-
+8 Diplomacy
+4 Spellcraft
+4 Survival other planes (very useful for a fire plane native)
+4 To follow tracks
+4 Use Magic Device

Need Spells Known for Sorcerer and List of your Domain spells you can cast.

Fixed...
 

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So, you then admit that Magic Immunity IS broken? Haha :) I win either way :p Don't worry, i've removed it. Added Greater Teleport to fix her early logistics problem.

BTW do you all like my sheet? I spent a lot of time perfecting this format in several games, and with all the sblocks hiding the different parts (feats, skills, spells etc.) i think it's really organized and easy to use, perfect for giant sheets like these. Feel free to use it and modify.
 


At least she should have magic domain to have magic immunity.

And about the special traits, as originaly posted by me, it's to buy special abilities from here:
Special Abilities :: d20srd.org
These are special abilities, not everything you can take from monsters. So the most similar to magic immunity would be:
Spell Immunity

A creature with spell immunity avoids the effects of spells and spell-like abilities that directly affect it. This works exactly like spell resistance, except that it cannot be overcome. Sometimes spell immunity is conditional or applies to only spells of a certain kind or level. Spells that do not allow spell resistance are not affected by spell immunity.
 

So, you then admit that Magic Immunity IS broken? Haha :) I win either way :p Don't worry, i've removed it. Added Greater Teleport to fix her early logistics problem.

BTW do you all like my sheet? I spent a lot of time perfecting this format in several games, and with all the sblocks hiding the different parts (feats, skills, spells etc.) i think it's really organized and easy to use, perfect for giant sheets like these. Feel free to use it and modify.

Hah! Your posting speed is unmatched señorita. I'll take a look at the sheet.
 



Nice character sheet MyL. Very organized and easy to follow. No visible mistake I could see.

Glasseye: I think you have the size modifiers wrong. Not sure how, but I think its Str +8 Dex -2 Con +4
 

And about the special traits, as originaly posted by me, it's to buy special abilities from here:
Special Abilities :: d20srd.org
These are special abilities, not everything you can take from monsters. So the most similar to magic immunity would be:

So, I could pay for regeneration. But, I would need to determine the specifics of the regeneration? Most of those special abilities are left vague for a statblock writeup to fill in... so for those, how are the variables/conditionals determined?
 

I'll probably be doing something with a more melee bent, since it seems everyone is focusing on more magical type stuff.

My character is a sort of melee character. She definitely has fewer magic abilities than everyone else. I figure as a grim reaper sort she needs decent melee. That in no way means you can't do a melee oriented deity, of course. I look forward to seeing what you come up with.

Glasseye: I think you have the size modifiers wrong. Not sure how, but I think its Str +8 Dex -2 Con +4

I used those size modifiers to begin with but then I noticed the character creation rules were slightly different than the normal and I changed my sheet. I still have a lot to do to finish the character. This is a fairly complex character for me (I've not played a character past 7th level yet, it is a bit outside my experience level) so it's taking me a while to work everything out.
 

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