Pbartender
First Post
Yeah, the trouble with 2nd person is that you can too easily slip into telling the player what his character feels or even how he acts. I think 2nd person voice has a very limited utility, and generally I only employ it as a stop gap measure when the player lacks some information that I believe his character should have. For example, I might employ 2nd person to explain some knowledge, intuition, or insight the character has, often as a result of me or the player making some sort of skill or wisdom check. Second person is particularly useful in this case for separating 'What the character has been taught or believes' from DM backed affirmations of campaign truth.
That, and a lot of people forget that environmental description can very often be 2nd Person... Anything that begins, "You see..." or "You hear..." Follow those with a thoroughly visceral description, and you'll "role playing" reactions from your players as fine as anything you'll get in a conversation with an NPC.