I recently started a new campaign and one of my PCs is playing an assassin. After the first gaming session we had some mechanics questions that I'm hoping you guys can help out with.
- The assassin's shroud reads thusly: "Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses". Does this mean that if you had 4 shrouds on a target, and you make an attack, you do 3 shrouds of damage even on a miss?
- Inescapable Blade has a range of "Melee weapon +2 reach". Does this mean Reach 2 or Reach 3?
- In general, what is the purpose of stacking shrouds? Since they scale linearly (i.e. 1d6 per shroud) it seems like there is no benefit to stacking them. The only things we could come up with were if you can't yet reach the BBEG so you stack shrouds while you mess up his minions. Or, if something bad happens when an enemy is bloodied you could build shrouds with the hopes of one-shotting them through the bloodied status. But both of these seem like very specific reasons. Do you generally just expend the shroud when you have one on the target or am I missing something?
Thanks,
~ Justin
- The assassin's shroud reads thusly: "Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses". Does this mean that if you had 4 shrouds on a target, and you make an attack, you do 3 shrouds of damage even on a miss?
- Inescapable Blade has a range of "Melee weapon +2 reach". Does this mean Reach 2 or Reach 3?
- In general, what is the purpose of stacking shrouds? Since they scale linearly (i.e. 1d6 per shroud) it seems like there is no benefit to stacking them. The only things we could come up with were if you can't yet reach the BBEG so you stack shrouds while you mess up his minions. Or, if something bad happens when an enemy is bloodied you could build shrouds with the hopes of one-shotting them through the bloodied status. But both of these seem like very specific reasons. Do you generally just expend the shroud when you have one on the target or am I missing something?
Thanks,
~ Justin