Mass Effect 2, for example, features far less emphasis on the combat aspects of an RPG (being, in effect, a 3rd-person shoot in combat sequences, with the numbers hidden during actual play) and more on the story, NPCs and freedom to navigate social constructs.
This (and this whole thread) reminds me of a certain critique of ME2 I found somewhere. The poster complained that game is bad because the charm and intimidate talents were cut. Context: points put into one of those talents could be put into one of a combat ability improving talents.
He essentialy said that cRPGs should be like tabletop RPGs, and his only idea of ttRPGs was: where you put points into things.
Now, non-combat abilities are called skills, and put in separate progression from combat-related abilities since, as far as I can tell, 3E.
I want to repeat that preception of videogames (and term "videogamey" - "like a videogame") differs in various individuals. Just like that guy thinks that ttRPGs are "things were you put points into things".
(off topic: The Charm/Intimidate ended up being leveled by being nice or threatening to people in ME2. Simple system and it works.)
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