Logan watches all of the searching and prodding from what he hopes is a safe distance and just waits for all hell to break loose, which he is sure will inevitably happen all too soon.
Grackle just stares at the big shiny door and drools. "I wants that. I could make a room with it! A shiny room!" he states.
After a few more moments of staring, the gnome asks "How we move big shiny door?" By now the Admiral is seething quietly on Grackle's shoulder, but at least it's not trying to bite Grackle's face off.
[sblock=OOC]Question, how tall and wide is the door?[/sblock]
Logan watches all of the searching and prodding from what he hopes is a safe distance and just waits for all hell to break loose, which he is sure will inevitably happen all too soon.
Anyone have any suggestions? I could probably get us all on the other side. It would take a couple of trips though. The problem is we don't know what's on the other side. Alternately, there is one other thing I could try if no one has any other ideas. Zorn mentions.
Sticking the arrow deep into one of the slots produces an audible 'click' sound as of a lock opening. The door does not budge with only one arrow in a slot. There is no handle, knob or knocker present.
"Hold! Do not put all three in! I would bet that only two are required, and the third will activate some devious trap. The question is, which other one should we choose? Perhaps we should consult the clues we have?"