caudor
Adventurer
Let's talk about companion characters (I'll abbrev. as CCs).
In the DMG II, the idea of CCs was introduced: DM created, Player controlled party members with limited powers/bookkeeping requirements.
I'm delighted by the concept because I'm rarely able to round up more than two or three players for a game. Now I can fill in the gaps/weak points in a party and run through most published adventures without modification. That's very handy for me. Plus, it is easy to get creative with CC backgrounds since you can weave them into the story in advance.
I have not yet used CCs in anything other than a 1st-level party so far.
In my experience, they tend to hold up very well compared to a regular PCs, but when things go bad for the party...the REALLY go bad.
I'll throw out some questions: What are your experiences with CCs? Have you tried them? Do you like or dislike? Are they really tough enough to fill in various roles? How have they helped (or not helped) your game?
Thanks
In the DMG II, the idea of CCs was introduced: DM created, Player controlled party members with limited powers/bookkeeping requirements.
I'm delighted by the concept because I'm rarely able to round up more than two or three players for a game. Now I can fill in the gaps/weak points in a party and run through most published adventures without modification. That's very handy for me. Plus, it is easy to get creative with CC backgrounds since you can weave them into the story in advance.
I have not yet used CCs in anything other than a 1st-level party so far.
In my experience, they tend to hold up very well compared to a regular PCs, but when things go bad for the party...the REALLY go bad.
I'll throw out some questions: What are your experiences with CCs? Have you tried them? Do you like or dislike? Are they really tough enough to fill in various roles? How have they helped (or not helped) your game?
Thanks
