how do you find someone who cant be found?

Before I continue, know I'm genuinely interested in all this as well because I've been finding every way he can be detected and countering it in the game we're playing (I'm a PC in this one). I personally would rather my favorite min-maxed munchkinoid character to be able to handle an enemy like this, otherwise he'll have been my best template...and I don't like the thought of an unbeatable character.

Extended Time Stop. Shapechange. Zodar. Profit.
 

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Most of the games I play in, time-stop is banned. Maybe I'll allow it and use it on my group tonight...nah that'd be a death sentence.

Time Stop's best for buffing or summoning. In and of itself, it really doesn't help much with massacring a party faster. You'd need to lay down spells with durations or a delay time like Delayed Blast Fireball to do a spike of damage the instant Time Stop wore off.
 



Your English teacher would like to have a word with you.
What are you talking about? Eye halve a spelling chequer. It came with my pea sea. It plane lee marks four my revue Miss steaks aye can knot sea. Eye ran his post threw it, Your sure reel glad two no. Its vary polished in it's weigh. My checker tolled me sew.

(note: This is what I'm butchering)
 

Dark juggernaut- He has augment crystals that allow him to back stab things that are normally immune.
He does not have nystuls aura upon him, though he does have a cowl of warding.
True sight= true seeing or is that something different?
Some people have said that I was giving up to many items, and maybe thats true but if you can get them I dont have a problem with it.
The thing I am most guilty of was giving him a familiar that he could CONSTANTLY take magic from and fuel his spells, so hes buffed 24/7 with low level spells but effective none the less, giving him great hides and move silently, blindsight, and other nice little spells.
If I were to take his familiar he would still be dangerous but not at the level he is at now.
I mean I can kill his familiar and do a disjunction and he would be reduced to nothing. But I would rather find ways to work with him and still make it challengeing. So I want to try a bunch of different scenarios and throw different monsters at him and if it turns out that hes running through everthing with no problem then I will do what needs to be done.
I spent several hours last night and found a lot of things that I can use to prevent him from being extremely dangerous.;)
Thanks again everyone.
 

What type of familiar did you give him?

Unless it is a "special" type they don't get their "own" spells, but insted have to use spells cast by their master - so the master is using his own spells.

And casting a spell through a familiar is the same as casting it your self - that is the familiar can't cast a spell and the master cast one too.
 


I see a lot of problems going on here, and they mainly have to do with the DM not keeping his game under control. I won't go into that. I don't think it's necessary.

But you did say he is 19th-level right? Mordenkainen's disjunction is par for the course. It's part of the game. Use it. If your players aren't mature enough to handle it then tell them they don't deserve to play high level characters and start a new campaign at level 1.

I once ran a campaign from 1st level all the way to 22nd. I used Mordenkainen's disjunction twice among other terrible things you encounter at high/epic levels and don't regret it. People need to get over the idea that once you have a magic item or special power it should be yours forever.

I offer as a little story a tale about a wizard known only to the world as EC. EC was a great wizard, enormously powerful, but one day through a series of unfortunate events he was forced into a demiplane where magic did not function and he was forced to adapt. He became a fighter, and a pretty darn good one at that. He became adept with using two weapons at once, which was a coveted skill in his time, and through cunning, guile, and a little bit of luck, found his way back to his home plane. Once he had returned he re-united with some of his old allies and returned to plumbing the depths of dungeons. As he continued to adventure, he achieved greater levels of power than he ever had before as a wizard. His exploits eventually brought him not one, but two vorpal blades which we wielded with extreme skill. Then one day, on an excursion into the depths of a truly ancient dungeon full of traps and intrigue, he came across an imprisoned demon that convinced him it was an angel and that it would bless him if only he released it. He and his adventuring companion were fooled by its wiles and found a way to release the demon. As the demon cackled with glee, it offered to repay EC and his companion by enslaving them forever in the depths of the Abyss. There the demon tossed his prized vorpal blades into a pit as deep as the Abyss itself where they were never heard from again. Luckily, EC did eventually manage to escape slavery at the hands of the demon, but he was forever without his mighty weapons. But he picked himself up, dusted off his breeches, and (saying a quick curse to his deity who had done nothing to help him) began to adventure again. His experiences had made him all the wiser.

EC was a character in Gary Gygax's Castle Greyhawk campaign many years ago. EC stood for Erac's Cousin and was a character played by none other than Ernie Gygax, Gary's son. The moral of the story is that even the best DMs among us realize sometimes that we have let our player characters go too far and must reign them in through drastic means. It is the responsibility of the players (like Ernie) to be good sports, be happy about getting to be the bee's knees while it lasted, and start adventuring again for the next great thing.
 

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